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This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee? Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought. Current issues; - Yujirou's sprite doesn't work properly. - Needs Gym Trainers (hell) - Yujirou needs an event for being beaten, the refight, and more.
27 lines
1.1 KiB
NASM
27 lines
1.1 KiB
NASM
MACRO bookshelf_tile
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db \1, \2
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db_tx_pre \3
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ENDM
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BookshelfTileIDs:
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; tileset id, bookshelf tile id, text id
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bookshelf_tile PLATEAU, $30, IndigoPlateauStatues
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bookshelf_tile HOUSE, $3D, TownMapText
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bookshelf_tile HOUSE, $1E, BookOrSculptureText
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bookshelf_tile MANSION, $32, BookOrSculptureText
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bookshelf_tile REDS_HOUSE_1, $32, BookOrSculptureText
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bookshelf_tile LAB, $28, BookOrSculptureText
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bookshelf_tile LOBBY, $16, ElevatorText
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bookshelf_tile GYM, $1D, BookOrSculptureText
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bookshelf_tile DOJO, $1D, BookOrSculptureText
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bookshelf_tile GATE, $22, BookOrSculptureText
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bookshelf_tile MART, $54, PokemonStuffText
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bookshelf_tile MART, $55, PokemonStuffText
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bookshelf_tile POKECENTER, $54, PokemonStuffText
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bookshelf_tile POKECENTER, $55, PokemonStuffText
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bookshelf_tile LOBBY, $50, PokemonStuffText
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bookshelf_tile LOBBY, $52, PokemonStuffText
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bookshelf_tile SHIP, $36, BookOrSculptureText
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bookshelf_tile PREGYM, $57, PokemonStuffText
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db -1 ; end
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