kep-hack/data/items/prices.asm
Martha Schilling 2c02483f01 Small polishing of the previous commit + Item Sorting
- Fixes a few bugs from the last commit, namely:
     - The guy who gives you the Pocket Lapras having bugged text
     - Being able to use it where you shouldn't (Cycling Road, Seafoam before the boulder puzzle)
     - Pocket Lapras not having an item description

- As well as this, automatic item sorting has been added. Just press Start in the bag menu and all your items will get assorted into a convenient list.

- Changed a few item descriptions since some of them didn't terminate properly

- Freed up some space in the Home bank
2024-05-14 21:17:36 +01:00

114 lines
2.9 KiB
NASM

ItemPrices::
table_width 3, ItemPrices
bcd3 0 ; MASTER_BALL
bcd3 1200 ; ULTRA_BALL
bcd3 600 ; GREAT_BALL
bcd3 200 ; POKE_BALL
bcd3 0 ; TOWN_MAP
bcd3 0 ; BICYCLE
bcd3 0 ; POCKET_LAPRAS
bcd3 1000 ; SAFARI_BALL
bcd3 0 ; POKEDEX
bcd3 0 ; MOON_STONE
bcd3 100 ; ANTIDOTE
bcd3 250 ; BURN_HEAL
bcd3 250 ; ICE_HEAL
bcd3 200 ; AWAKENING
bcd3 200 ; PARLYZ_HEAL
bcd3 3000 ; FULL_RESTORE
bcd3 2500 ; MAX_POTION
bcd3 1500 ; HYPER_POTION
bcd3 700 ; SUPER_POTION
bcd3 300 ; POTION
bcd3 0 ; BOULDERBADGE
bcd3 0 ; CASCADEBADGE
bcd3 0 ; THUNDERBADGE
bcd3 0 ; RAINBOWBADGE
bcd3 0 ; SOULBADGE
bcd3 0 ; MARSHBADGE
bcd3 0 ; VOLCANOBADGE
bcd3 0 ; EARTHBADGE
bcd3 550 ; ESCAPE_ROPE
bcd3 350 ; REPEL
bcd3 7000 ; OLD_AMBER
bcd3 2100 ; FIRE_STONE
bcd3 2100 ; THUNDER_STONE
bcd3 2100 ; WATER_STONE
bcd3 9800 ; HP_UP
bcd3 9800 ; PROTEIN
bcd3 9800 ; IRON
bcd3 9800 ; CARBOS
bcd3 9800 ; CALCIUM
bcd3 4800 ; RARE_CANDY
bcd3 7000 ; DOME_FOSSIL
bcd3 7000 ; HELIX_FOSSIL
bcd3 0 ; SECRET_KEY
bcd3 2100 ; HEART_STONE
bcd3 0 ; BIKE_VOUCHER
bcd3 950 ; X_ACCURACY
bcd3 2100 ; LEAF_STONE
bcd3 0 ; CARD_KEY
bcd3 10000 ; NUGGET
bcd3 7000 ; WING_FOSSIL
bcd3 1000 ; POKE_DOLL
bcd3 600 ; FULL_HEAL
bcd3 1500 ; REVIVE
bcd3 4000 ; MAX_REVIVE
bcd3 700 ; GUARD_SPEC
bcd3 500 ; SUPER_REPEL
bcd3 700 ; MAX_REPEL
bcd3 650 ; DIRE_HIT
bcd3 10 ; COIN
bcd3 200 ; FRESH_WATER
bcd3 300 ; SODA_POP
bcd3 350 ; LEMONADE
bcd3 0 ; S_S_TICKET
bcd3 0 ; GOLD_TEETH
bcd3 500 ; X_ATTACK
bcd3 550 ; X_DEFEND
bcd3 350 ; X_SPEED
bcd3 350 ; X_SPECIAL
bcd3 0 ; COIN_CASE
bcd3 0 ; OAKS_PARCEL
bcd3 0 ; ITEMFINDER
bcd3 0 ; SILPH_SCOPE
bcd3 0 ; POKE_FLUTE
bcd3 0 ; LIFT_KEY
bcd3 0 ; EXP_ALL
bcd3 0 ; was OLD_ROD, now CANDY_SACK. Plan to be one-of-a-kind, so 0 to discourage sale a la Master Ball.
bcd3 9800 ; was GOOD_ROD, now BOTTLE_CAP. Sells for 5000 in SV, but making it in-line with the Stat Exp items feels right.
bcd3 0 ; SUPER_ROD
bcd3 3000 ; PP_UP
bcd3 0 ; ETHER
bcd3 0 ; MAX_ETHER
bcd3 0 ; ELIXER
bcd3 3000 ; MAX_ELIXER
bcd3 2100 ; ICE_STONE
bcd3 3000 ; PROTECTOR
bcd3 2100 ; POISON_STONE
bcd3 2100 ; BLK_AUGURITE
bcd3 3000 ; DUBIOUS_DISC
bcd3 0 ; CITRINE_PASS
bcd3 0 ; OLD_SEA_MAP
bcd3 3000 ; UP_GRADE
bcd3 3000 ; METAL_COAT
bcd3 0 ; MYSTERY_BOX
bcd3 0 ; TEA
bcd3 0 ; SILPHLETTER
assert_table_length NUM_ITEMS
bcd3 0 ; FLOOR_B2F
bcd3 0 ; FLOOR_B1F
bcd3 0 ; FLOOR_1F
bcd3 0 ; FLOOR_2F
bcd3 0 ; FLOOR_3F
bcd3 0 ; FLOOR_4F
bcd3 0 ; FLOOR_5F
bcd3 0 ; FLOOR_6F
bcd3 0 ; FLOOR_7F
bcd3 0 ; FLOOR_8F
bcd3 0 ; FLOOR_9F
bcd3 0 ; FLOOR_10F
bcd3 0 ; FLOOR_11F
bcd3 0 ; FLOOR_B4F
assert_table_length NUM_ITEMS + NUM_FLOORS