kep-hack/data/tilesets/door_tile_ids.asm
Martha Schilling 2b2c95e52b Actually working postgame warps!
FINALLY managed to get this working. The bugged warps are now working and the jank ones are less jank. Also removed the cocoon's pre-evolved moves again.
2023-12-08 17:37:41 +00:00

68 lines
1.3 KiB
NASM

DoorTileIDPointers:
dbw OVERWORLD, .OverworldDoorTileIDs
dbw FOREST, .ForestDoorTileIDs
dbw MART, .MartDoorTileIDs
dbw HOUSE, .HouseDoorTileIDs
dbw FOREST_GATE, .TilesetMuseumDoorTileIDs
dbw MUSEUM, .TilesetMuseumDoorTileIDs
dbw GATE, .TilesetMuseumDoorTileIDs
dbw SHIP, .ShipDoorTileIDs
dbw LOBBY, .LobbyDoorTileIDs
dbw MANSION, .MansionDoorTileIDs
dbw LAB, .LabDoorTileIDs
dbw FACILITY, .FacilityDoorTileIDs
dbw PLATEAU, .PlateauDoorTileIDs
dbw INTERIOR, .InteriorDoorTileIDs ; fixes weirdness in silph co.
dbw CITRINE, .CitrineDoorTileIDs
dbw CELESTE, .CelesteDoorTileIDs
db -1 ; end
MACRO door_tiles
IF _NARG
db \# ; all args
ENDC
db 0 ; end
ENDM
.OverworldDoorTileIDs:
door_tiles $1B, $58
.ForestDoorTileIDs:
door_tiles $3a
.MartDoorTileIDs:
door_tiles $5e
.HouseDoorTileIDs:
door_tiles $54
.TilesetMuseumDoorTileIDs:
door_tiles $3b
.ShipDoorTileIDs:
door_tiles $1e
.LobbyDoorTileIDs:
door_tiles $1c, $38, $1a
.MansionDoorTileIDs:
door_tiles $1a, $1c, $53
.LabDoorTileIDs:
door_tiles $34
.FacilityDoorTileIDs:
door_tiles $43, $58, $1b
.PlateauDoorTileIDs:
door_tiles $3b, $1b
.InteriorDoorTileIDs:
door_tiles $04, $15
.CitrineDoorTileIDs:
door_tiles $1C, $1B, $58, $59
.CelesteDoorTileIDs:
door_tiles $0C, $1C