kep-hack/engine/menus
Llinos Evans 094869ab5e Citrine geography rework, Metal Coat
Lots of things here. Citrine now has its own tileset featuring content from the prototype asset leak. This includes new grass, signs, and so on. Lots of tinkering had to be done to make it look good, but it does! Collision and everything is done, but grass needs to animate properly. I'm committing as-is because making the grass animate is actually very difficult.

Also added the Metal Coat and fixed the issues with prior evolution methods - evo items first, level-up second. It is currently unobtainable.
2023-04-17 18:40:30 +01:00
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display_text_id_init.asm Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION 2020-07-07 16:57:51 -04:00
draw_badges.asm LOTS of things 2023-02-19 06:25:33 +00:00
draw_start_menu.asm Sync coordinate macros with pokecrystal 2020-07-07 11:30:10 -04:00
item_descriptions.asm Citrine geography rework, Metal Coat 2023-04-17 18:40:30 +01:00
league_pc.asm Label and document hFFD7 more accurately 2020-11-29 20:17:29 +00:00
main_menu.asm Many, many tweaks (Move Relearner!) 2023-04-02 19:56:44 +01:00
naming_screen.asm LOTS of things 2023-02-19 06:25:33 +00:00
oaks_pc.asm Fix file modes 2020-11-14 20:52:10 -06:00
party_menu.asm PokeDex is fixed 2022-09-03 19:24:56 -06:00
pc.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00
players_pc.asm Fix file modes 2020-11-14 20:52:10 -06:00
pokedex.asm Adds in the rest of the regional forms 2023-04-09 16:56:30 +01:00
save.asm Remove artificial save delay 2022-08-31 14:26:56 +01:00
start_sub_menus.asm Item Descriptions! 2023-03-08 03:27:32 +00:00
swap_items.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
text_box.asm Refactorize check button pressed (#340) 2021-11-05 15:40:15 -04:00