kep-hack/data/text/text_1.asm
Llinos Evans 9b387cab7e Expanding on Pokemon icon usage
This adds Pikachu, Cat, and "Small Bird" menu icons. The cat has a custom animation done by myself.

The Jigglypuff in the Pokemon Centre now uses the new sprite, nice 'n' pretty. Officer Jenny is also in Cerulean. The Pokemon from Melanie's house in Yellow have been put in Mr. Fuji's House, given the purpose of the house in RB is different. I think it ends up fitting very nicely.

Chansey has been given its proper sprite in Fuschia. Yellow didn't actually do this, as Chansey doesn't have a walk cycle, causing the stuff that exists to go unused. I wanted it, though, so I had Chansey just not walk and turn around. Oh, and it's in all the Pokemon Centres now. Yeah, that's a...lot of changed files.
2023-04-23 21:25:45 +01:00

155 lines
2.4 KiB
NASM

_CardKeySuccessText1::
text "Bingo!@"
text_end
_CardKeySuccessText2::
text_start
line "The CARD KEY"
cont "opened the door!"
done
_CardKeyFailText::
text "Darn! It needs a"
line "CARD KEY!"
done
_TrainerNameText::
text_ram wcd6d
text ": @"
text_end
_NoNibbleText::
text "Not even a nibble!"
prompt
_NothingHereText::
text "Looks like there's"
line "nothing here."
prompt
_ItsABiteText::
text "Oh!"
line "It's a bite!"
prompt
_ExclamationText::
text "!"
done
_GroundRoseText::
text "Ground rose up"
line "somewhere!"
done
_BoulderText::
text "This requires"
line "STRENGTH to move!"
done
_MartSignText::
text "All your item"
line "needs fulfilled!"
cont "#MON MART"
done
_PokeCenterSignText::
text "Heal Your #MON!"
line "#MON CENTER"
done
_FoundItemText::
text "<PLAYER> found"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_NoMoreRoomForItemText::
text "No more room for"
line "items!"
done
_OaksAideHiText::
text "Hi! Remember me?"
line "I'm PROF.OAK's"
cont "AIDE!"
para "If you caught @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds of #MON,"
cont "I'm supposed to"
cont "give you an"
cont "@"
text_ram wOaksAideRewardItemName
text "!"
para "So, <PLAYER>! Have"
line "you caught at"
cont "least @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds of"
cont "#MON?"
done
_OaksAideUhOhText::
text "Let's see..."
line "Uh-oh! You have"
cont "caught only @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text_start
cont "kinds of #MON!"
para "You need @"
text_decimal hOaksAideRequirement, 1, 3
text " kinds"
line "if you want the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideComeBackText::
text "Oh. I see."
para "When you get @"
text_decimal hOaksAideRequirement, 1, 3
text_start
line "kinds, come back"
cont "for @"
text_ram wOaksAideRewardItemName
text "."
done
_OaksAideHereYouGoText::
text "Great! You have"
line "caught @"
text_decimal hOaksAideNumMonsOwned, 1, 3
text " kinds "
cont "of #MON!"
cont "Congratulations!"
para "Here you go!"
prompt
_OaksAideGotItemText::
text "<PLAYER> got the"
line "@"
text_ram wOaksAideRewardItemName
text "!@"
text_end
_OaksAideNoRoomText::
text "Oh! I see you"
line "don't have any"
cont "room for the"
cont "@"
text_ram wOaksAideRewardItemName
text "."
done
_NurseChanseyText::
text "CHANSEY: Chaaan"
line "sey!"
done