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audio
constants Rename macros/wram.asm to macros/ram.asm (#388) 2022-09-11 01:05:04 -04:00
data
engine Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
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macros Rename macros/wram.asm to macros/ram.asm (#388) 2022-09-11 01:05:04 -04:00
maps Fix file modes 2020-11-14 20:52:10 -06:00
ram
scripts Use the same music headers as pokecrystal (#382) 2022-08-11 21:23:08 -04:00
text Sync Pokédex rating text with pokeyellow 2022-07-10 19:26:18 -04:00
tools
vc Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flashing_Blizzard (#369) 2022-06-30 21:24:33 -04:00
.gitattributes
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audio.asm
charmap.asm
constants.asm
home.asm
INSTALL.md
layout.link
macros.asm
main.asm
Makefile
maps.asm data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects 2020-07-03 18:19:56 -04:00
ram.asm
README.md
rgbdscheck.asm
roms.sha1
text.asm

Pokémon Red and Blue Build Status

This is a disassembly of Pokémon Red and Blue.

It builds the following ROMs:

  • Pokemon Red (UE) [S][!].gb sha1: ea9bcae617fdf159b045185467ae58b2e4a48b9a
  • Pokemon Blue (UE) [S][!].gb sha1: d7037c83e1ae5b39bde3c30787637ba1d4c48ce2
  • BLUEMONS.GB (debug build) sha1: 5b1456177671b79b263c614ea0e7cc9ac542e9c4
  • dmgapae0.e69.patch sha1: 0fb5f743696adfe1dbb2e062111f08f9bc5a293a
  • dmgapee0.e68.patch sha1: ed4be94dc29c64271942c87f2157bca9ca1019c7

To set up the repository, see INSTALL.md.

See also

Other disassembly projects: