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This restructures the Fighting Dojo to match the new map, as well as add a few more features and safety mechanisms. - Koichi, the Karate Master, now plays the Gym Leader theme when fought. - Hitmontop is now an optional reward. - Post-Game Rematch is available in addition to the gym scaling to be consistent with other Gym Leaders. - A safety lock is on the Poke Balls prior to defeating the Karate Master, as the new structure now demands it. Indeed, this is why the reward area in vanilla is like that. - Architecturally, there is now only one EVENT_GOT_HITMON constant, which is all that was actually needed in the vanilla game. Extreme microoptimisation, as event constants appear to be 16-bit.
156 lines
2.4 KiB
NASM
156 lines
2.4 KiB
NASM
_FightingDojoText_5ce8e::
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text "Grunt!"
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para "I am the KARATE"
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line "MASTER! I am the"
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cont "LEADER here!"
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para "You wish to"
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line "challenge us?"
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cont "Expect no mercy!"
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para "Fwaaa!"
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done
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_FightingDojoText_5ce93::
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text "Hwa!"
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line "Arrgh! Beaten!"
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prompt
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_FightingDojoText_5ce98::
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text "Indeed, I have"
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line "lost!"
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para "But, I beseech"
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line "you, do not take"
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cont "our emblem as"
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cont "your trophy!"
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para "In return, I will"
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line "give you a prized"
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cont "fighting #MON!"
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para "Choose whichever"
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line "one you like!"
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done
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_FightingDojoText_5ce9d::
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text "Ho!"
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para "Stay and train at"
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line "Karate with us!"
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done
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_FightingDojoBattleText1::
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text "Hoargh! Take your"
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line "shoes off!"
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done
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_FightingDojoEndBattleText1::
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text "I give"
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line "up!"
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prompt
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_FightingDojoAfterBattleText1::
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text "You wait 'til you"
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line "see our Master!"
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para "I'm a small fry"
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line "compared to him!"
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done
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_FightingDojoBattleText2::
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text "I hear you're"
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line "good! Show me!"
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done
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_FightingDojoEndBattleText2::
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text "Judge!"
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line "1 point!"
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prompt
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_FightingDojoAfterBattleText2::
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text "Our Master is a"
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line "pro fighter!"
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done
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_FightingDojoBattleText3::
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text "Nothing tough"
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line "frightens me!"
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para "I break boulders"
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line "for training!"
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done
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_FightingDojoEndBattleText3::
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text "Yow!"
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line "Stubbed fingers!"
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prompt
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_FightingDojoAfterBattleText3::
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text "The only thing"
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line "that frightens us"
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cont "is psychic power!"
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done
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_FightingDojoBattleText4::
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text "Hoohah!"
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para "You're trespassing"
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line "in our FIGHTING"
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cont "DOJO!"
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done
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_FightingDojoEndBattleText4::
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text "Oof!"
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line "I give up!"
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prompt
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_FightingDojoAfterBattleText4::
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text "The prime fighters"
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line "across the land"
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cont "train here."
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done
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_WantHitmonleeText::
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text "You want the"
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line "hard kicking"
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cont "HITMONLEE?"
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done
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_WantHitmonchanText::
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text "You want the"
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line "piston punching"
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cont "HITMONCHAN?"
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done
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_WantHitmontopText::
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text "You want the"
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line "capoeira fighter"
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cont "HITMONTOP?"
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done
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_OiMateText::
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text "What do you think"
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line "you're doing?"
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para "Fight like a true"
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line "warrior!"
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done
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_KoichiRematchPreBattleText::
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text "Ho, <PLAYER>!"
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para "Did you return"
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line "to spar with us"
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cont "again?"
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para "Aha! Then I"
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line "won't hold back!"
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done
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_KoichiRematchDefeatedText::
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text "I have"
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line "been defeated"
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cont "once more..."
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