mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00

This adds a map for Cinnabar Volcano's floors in the run-up to Moltres. I used a S.S. Anne style compression technique here, having 4 floors on a decently sized map that are just far enough apart for a player to never actually see them. This maintains their suspension of disbelief while giving us way more space to work with. I want to compress a lot of RBY maps like this if push comes to shove - there's a lot of places where this is possible. In the interests of compression, I started using the Agatha bank again, as I removed a lot of maps from there when making bank 22. There's some space for maps. Also I made 3 more blocks for cavern which caused it to overflow the bank it was in - fixed that by swapping with PreGym, which is probably much smaller. Cinnabar Volcano hasn't been changed yet in the interest of Martha finishing that bit up.
80 lines
2.8 KiB
NASM
80 lines
2.8 KiB
NASM
SECTION "Tilesets 1", ROMX
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Overworld_GFX:: INCBIN "gfx/tilesets/overworld.2bpp"
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Overworld_Block:: INCBIN "gfx/blocksets/overworld.bst"
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RedsHouse1_GFX::
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RedsHouse2_GFX:: INCBIN "gfx/tilesets/reds_house.2bpp"
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RedsHouse1_Block::
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RedsHouse2_Block:: INCBIN "gfx/blocksets/reds_house.bst"
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House_GFX:: INCBIN "gfx/tilesets/house.2bpp"
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House_Block:: INCBIN "gfx/blocksets/house.bst"
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Mansion_GFX:: INCBIN "gfx/tilesets/mansion.2bpp"
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Mansion_Block:: INCBIN "gfx/blocksets/mansion.bst"
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ShipPort_GFX:: INCBIN "gfx/tilesets/ship_port.2bpp"
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ShipPort_Block:: INCBIN "gfx/blocksets/ship_port.bst"
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Interior_GFX:: INCBIN "gfx/tilesets/interior.2bpp"
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Interior_Block:: INCBIN "gfx/blocksets/interior.bst"
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Plateau_GFX:: INCBIN "gfx/tilesets/plateau.2bpp"
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Plateau_Block:: INCBIN "gfx/blocksets/plateau.bst"
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SECTION "Tilesets 2", ROMX
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Dojo_GFX::
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Gym_GFX:: INCBIN "gfx/tilesets/gym.2bpp"
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Dojo_Block::
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Gym_Block:: INCBIN "gfx/blocksets/gym.bst"
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Mart_GFX::
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Pokecenter_GFX:: INCBIN "gfx/tilesets/pokecenter.2bpp"
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Mart_Block::
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Pokecenter_Block:: INCBIN "gfx/blocksets/pokecenter.bst"
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ForestGate_GFX::
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Museum_GFX::
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Gate_GFX:: INCBIN "gfx/tilesets/gate.2bpp"
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ForestGate_Block::
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Museum_Block::
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Gate_Block:: INCBIN "gfx/blocksets/gate.bst"
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Forest_GFX:: INCBIN "gfx/tilesets/forest.2bpp"
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Forest_Block:: INCBIN "gfx/blocksets/forest.bst"
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Facility_GFX:: INCBIN "gfx/tilesets/facility.2bpp"
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Facility_Block:: INCBIN "gfx/blocksets/facility.bst"
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SECTION "Tilesets 3", ROMX
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Cemetery_GFX:: INCBIN "gfx/tilesets/cemetery.2bpp"
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Cemetery_Block:: INCBIN "gfx/blocksets/cemetery.bst"
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PreGym_GFX:: INCBIN "gfx/tilesets/pregym.2bpp" ; swapped as cavern grew too big
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PreGym_Block:: INCBIN "gfx/blocksets/pregym.bst"
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Lobby_GFX:: INCBIN "gfx/tilesets/lobby.2bpp"
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Lobby_Block:: INCBIN "gfx/blocksets/lobby.bst"
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Ship_GFX:: INCBIN "gfx/tilesets/ship.2bpp"
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Ship_Block:: INCBIN "gfx/blocksets/ship.bst"
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Lab_GFX:: INCBIN "gfx/tilesets/lab.2bpp"
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Lab_Block:: INCBIN "gfx/blocksets/lab.bst"
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Club_GFX:: INCBIN "gfx/tilesets/club.2bpp"
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Club_Block:: INCBIN "gfx/blocksets/club.bst"
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Underground_GFX:: INCBIN "gfx/tilesets/underground.2bpp"
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Underground_Block:: INCBIN "gfx/blocksets/underground.bst"
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SECTION "Tilesets 4", ROMX
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Cavern_GFX:: INCBIN "gfx/tilesets/cavern.2bpp"
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Cavern_Block:: INCBIN "gfx/blocksets/cavern.bst"
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Citrine_GFX:: INCBIN "gfx/tilesets/citrine.2bpp"
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Citrine_Block:: INCBIN "gfx/blocksets/citrine.bst"
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Celeste_GFX:: INCBIN "gfx/tilesets/celeste.2bpp"
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Celeste_Block:: INCBIN "gfx/blocksets/celeste.bst"
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RocketHouse_GFX:: INCBIN "gfx/tilesets/rockethouse.2bpp"
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RocketHouse_Block:: INCBIN "gfx/blocksets/rockethouse.bst"
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BetaMart_GFX:: INCBIN "gfx/tilesets/betamart.2bpp"
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BetaMart_Block:: INCBIN "gfx/blocksets/betamart.bst"
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