kep-hack/data/tilesets/tileset_headers.asm
May Evans 71de0f07a5 Groundwork for Viridian Pre-Gym
This map is fully functional but has a lot of bits to iron out, as well as a need for Gym Trainers. I'm also not wholly satisfied with Yujirou's team; maybe remove Eevee?

Yes, I designed an entire tileset for this. Fear me. Bow before me. Actually, don't, this was beyond rational thought.

Current issues;
- Yujirou's sprite doesn't work properly.
- Needs Gym Trainers (hell)
- Yujirou needs an event for being beaten, the refight, and more.
2023-03-30 02:12:45 +01:00

38 lines
1.6 KiB
NASM

MACRO tileset
db BANK(\1_GFX)
dw \1_Block, \1_GFX, \1_Coll
db \2, \3, \4 ; counter tiles
db \5 ; grass tile
db \6 ; animations (TILEANIM_* value)
ENDM
Tilesets:
table_width 12, Tilesets
; name, 3 counter tiles, grass tile, animations
tileset Overworld, -1, -1, -1, $52, TILEANIM_WATER_FLOWER
tileset RedsHouse1, -1, -1, -1, -1, TILEANIM_NONE
tileset Mart, $18,$19,$1E, -1, TILEANIM_NONE
tileset Forest, -1, -1, -1, $20, TILEANIM_WATER
tileset RedsHouse2, -1, -1, -1, -1, TILEANIM_NONE
tileset Dojo, $3A, -1, -1, -1, TILEANIM_WATER_FLOWER
tileset Pokecenter, $18,$19,$1E, -1, TILEANIM_NONE
tileset Gym, $3A, -1, -1, -1, TILEANIM_WATER_FLOWER
tileset House, -1, -1, -1, -1, TILEANIM_NONE
tileset ForestGate, $17,$32, -1, -1, TILEANIM_NONE
tileset Museum, $17,$32, -1, -1, TILEANIM_NONE
tileset Underground, -1, -1, -1, -1, TILEANIM_NONE
tileset Gate, $17,$32, -1, -1, TILEANIM_NONE
tileset Ship, -1, -1, -1, -1, TILEANIM_WATER
tileset ShipPort, -1, -1, -1, -1, TILEANIM_WATER
tileset Cemetery, $12, -1, -1, -1, TILEANIM_NONE
tileset Interior, -1, -1, -1, -1, TILEANIM_NONE
tileset Cavern, -1, -1, -1, -1, TILEANIM_WATER
tileset Lobby, $15,$36, -1, -1, TILEANIM_NONE
tileset Mansion, -1, -1, -1, -1, TILEANIM_NONE
tileset Lab, -1, -1, -1, -1, TILEANIM_NONE
tileset Club, $07,$17, -1, -1, TILEANIM_NONE
tileset Facility, $12, -1, -1, -1, TILEANIM_WATER
tileset Plateau, -1, -1, -1, $45, TILEANIM_WATER
tileset PreGym, $20, -1, -1, -1, TILEANIM_NONE
assert_table_length NUM_TILESETS