kep-hack/scripts/ViridianPreGym.asm
Martha Schilling 8893f847a0 HAHAHA FUCK YOU YUJIROU
WE WIN

PRAISE BE TO RAINBOW METAL PIGEON, OH MY GOD
2023-12-29 23:21:42 +00:00

249 lines
5.2 KiB
NASM

ViridianPreGym_Script:
call EnableAutoTextBoxDrawing
ld hl, ViridianPreGymTrainerHeaders
ld de, ViridianPreGym_ScriptPointers
ld a, [wViridianPreGymCurScript]
call ExecuteCurMapScriptInTable
ld [wViridianPreGymCurScript], a
ret
ViridianPreGymResetScripts:
xor a
ld [wJoyIgnore], a
ld [wViridianPreGymCurScript], a
ld [wCurMapScript], a
ret
ViridianPreGym_ScriptPointers:
dw CheckFightingMapTrainers
dw DisplayEnemyTrainerTextAndStartBattle
dw EndTrainerBattle
dw ViridianGymYujirouPostBattle
ViridianGymYujirouPostBattle:
ld a, [wIsInBattle]
cp $ff
jp z, ViridianPreGymResetScripts
ld a, $f0
ld [wJoyIgnore], a
ViridianPreGymScriptReceiveBottleCap:
ld a, $b
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_BEAT_YUJIROU
lb bc, BOTTLE_CAP, 1
call GiveItem
jr nc, .BagFull
ld a, $c
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
SetEvent EVENT_GOT_YUJIROU_BOTTLE_CAP
jp ViridianPreGymResetScripts
.BagFull
ld a, $d
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
jp ViridianPreGymResetScripts
ViridianPreGym_TextPointers:
dw ViridianPreGymText1
dw ViridianPreGymText2
dw YujirouText
dw ViridianPreGymGuide
dw ViridianPreGymSign1
dw ViridianPreGymSign2
dw ViridianPreGymSign3
dw ViridianPreGymSign4
dw ViridianPreGymStatue1
dw ViridianPreGymStatue2
dw BeforeReceivedBottleCapText
dw ReceivedBottleCapText
dw BottleCapNoRoomText
ViridianPreGymTrainerHeaders:
def_trainers
ViridianPreGymTrainerHeader0:
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_0, 3, ViridianPreGymBattleText1, ViridianPreGymEndBattleText1, ViridianPreGymAfterBattleText1
ViridianPreGymTrainerHeader1:
trainer EVENT_BEAT_VIRIDIAN_PREGYM_TRAINER_1, 3, ViridianPreGymBattleText2, ViridianPreGymEndBattleText2, ViridianPreGymAfterBattleText2
db -1 ;end
YujirouText:
text_asm
CheckEvent EVENT_BEAT_YUJIROU
jp z, .yujirouNotBeaten
CheckEvent EVENT_POST_GAME_ATTAINED ; No need to view previous stuff
jr nz, .rematchMode
CheckEventReuseA EVENT_GOT_YUJIROU_BOTTLE_CAP
jr nz, .yujirouBeaten
call z, ViridianPreGymScriptReceiveBottleCap
call DisableWaitingAfterTextDisplay
jp .done ; needed due to the rematch script length.
.rematchMode ; Rematch functionality. Just loads pre-battle text and his trainer.
ld hl, YujirouIntro2
call PrintText
ld c, BANK(Music_MeetMaleTrainer)
ld a, MUSIC_MEET_MALE_TRAINER
call PlayMusic
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
ld hl, YujirouLoseText2
ld de, YujirouLoseText2
call SaveEndBattleTextPointers
call EngageMapTrainer
ld a, OPP_YUJIROU
ld [wCurOpponent], a
ld a, 10
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
jr .done
.yujirouBeaten
ld hl, YujirouAfterBattleText
call PrintText
jr .done
.yujirouNotBeaten
ld hl, YujirouIntro
call PrintText
ld hl, wd72d
set 6, [hl]
set 7, [hl]
ld hl, YujirouLoseText
ld de, YujirouLoseText
call SaveEndBattleTextPointers
ldh a, [hSpriteIndex]
ld [wSpriteIndex], a
call EngageMapTrainer
; gym scaling spaghetti code begins here - remove initial parameters as we're making our own
ld a, OPP_YUJIROU
ld [wCurOpponent], a
ld hl, wObtainedBadges ; Picking the team based on badge count. Need +1 so it loads the right team: remember, you're fighting for the badge! Thanks to Chatot4444 for the help.
ld b, 1
call CountSetBits
ld a, [wNumSetBits]
inc a
ld [wTrainerNo], a
ld a, 1
ld [wIsTrainerBattle], a
;ends here
xor a
ldh [hJoyHeld], a
ld a, $3
ld [wViridianPreGymCurScript], a
ld [wCurMapScript], a
.done
jp TextScriptEnd
YujirouIntro::
text_far _YujirouIntro
text_end
YujirouLoseText::
text_far _YujirouLoseText
text_end
YujirouAfterBattleText::
text_far _YujirouAfterBattleText
text_end
BeforeReceivedBottleCapText:
text_far _BeforeReceivedBottleCapText
text_end
ReceivedBottleCapText:
text_far _ReceivedBottleCapText
sound_get_item_1
text_far _BottleCapExplanationText
text_end
BottleCapNoRoomText:
text_far _BottleCapNoRoomText
text_end
YujirouIntro2::
text_far _YujirouIntro2
text_end
YujirouLoseText2::
text_far _YujirouLoseText2
text_end
YujirouAfterBattleText2::
text_far _YujirouAfterBattleText2
text_end
ViridianPreGymText1:
text_asm
ld hl, ViridianPreGymTrainerHeader0
call TalkToTrainer
jp TextScriptEnd
ViridianPreGymBattleText1:
text_far _ViridianPreGymBattleText1
text_end
ViridianPreGymEndBattleText1:
text_far _ViridianPreGymEndBattleText1
text_end
ViridianPreGymAfterBattleText1:
text_far _ViridianPreGymAfterBattleText1
text_end
ViridianPreGymText2:
text_asm
ld hl, ViridianPreGymTrainerHeader1
call TalkToTrainer
jp TextScriptEnd
ViridianPreGymBattleText2:
text_far _ViridianPreGymBattleText2
text_end
ViridianPreGymEndBattleText2:
text_far _ViridianPreGymEndBattleText2
text_end
ViridianPreGymAfterBattleText2:
text_far _ViridianPreGymAfterBattleText2
text_end
ViridianPreGymGuide:
text_far _ViridianPreGymGuide
text_end
ViridianPreGymSign1:
text_far _ViridianPreGymSign1
text_end
ViridianPreGymSign2:
text_far _ViridianPreGymSign2
text_end
ViridianPreGymSign3:
text_far _ViridianPreGymSign3
text_end
ViridianPreGymSign4:
text_far _ViridianPreGymSign4
text_end
ViridianPreGymStatue1:
text_far _PreGymStatueText
text_end
ViridianPreGymStatue2:
text_far _PreGymStatueText
text_end
text_end ; unused