kep-hack/data/maps
Martha Schilling 7c5c2a3047 mini update
- Tiles now animate correctly while still being sped up (credit to jojobear13!)

- Fixed issues with certain cave maps being glitched after importing the new tileset for Seafoam

- Gave Celeste Hill Cave the same palette as the exterior areas

- Fixed an inconsistency in Koga's pre-fight script
2023-11-22 12:25:46 +00:00
..
headers Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
objects mini update 2023-11-22 12:25:46 +00:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm The Big One. 2023-09-19 23:34:25 +01:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm mini update 2023-11-22 12:25:46 +00:00
map_header_banks.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
map_header_pointers.asm Celeste Hill Gate & other things 2023-09-20 17:02:09 +01:00
names.asm More bug fixes! 2023-07-15 00:07:05 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm Update songs.asm 2023-11-15 10:15:25 +00:00
special_warps.asm would you believe me if i told you this still isnt done 2023-11-20 11:00:20 +00:00
sprite_sets.asm Populating Brunswick Trail 2023-07-15 16:30:26 +01:00
town_map_entries.asm The Big One. 2023-09-19 23:34:25 +01:00
town_map_order.asm A few bug fixes 2023-07-12 14:16:41 +01:00