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Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference. |
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| .. | ||
| hidden_objects | ||
| black_out.asm | ||
| card_key.asm | ||
| cinnabar_lab.asm | ||
| diploma.asm | ||
| display_pokedex.asm | ||
| elevator.asm | ||
| evolve_trade.asm | ||
| give_pokemon.asm | ||
| heal_party.asm | ||
| hidden_items.asm | ||
| in_game_trades.asm | ||
| oaks_aide.asm | ||
| pewter_guys.asm | ||
| pick_up_item.asm | ||
| poison.asm | ||
| pokecenter.asm | ||
| pokecenter_chansey.asm | ||
| pokedex_rating.asm | ||
| pokemart.asm | ||
| prize_menu.asm | ||
| saffron_guards.asm | ||
| set_blackout_map.asm | ||
| starter_dex.asm | ||
| vending_machine.asm | ||