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This adds Victory4 in its original form over Mt. Moon Square's music, which could possibly have the initial jingle removed. I noticed the GSC version was being used, which wasn't ideal. Mt. Moon Square's map is added, with accessibility where the Crater's originally was (for now). One warp on the south part of the map doesn't go anywhere (actually it's a glitch city). The shop and Clefairy event aren't done yet. The Mt. Moon Crater Guard has been removed with the pretence of re-adding him on the Square map once it's finished. I'm trying out having the text in the raw script file without farcalling, which seems to be more optimal than doing it the way the devs originally did it. The Battle Tent does this too.
26 lines
920 B
NASM
26 lines
920 B
NASM
MtMoonB2F_Object:
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db $3 ; border block
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def_warp_events
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warp_event 25, 9, MT_MOON_B1F, 2
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warp_event 21, 17, MT_MOON_B1F, 5
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warp_event 15, 27, MT_MOON_B1F, 6
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warp_event 5, 7, MT_MOON_B1F, 7
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warp_event 29, 7, MT_MOON_SQUARE, 1
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def_bg_events
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def_object_events
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object_event 12, 8, SPRITE_SUPER_NERD, STAY, RIGHT, 1, OPP_SUPER_NERD, 2
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object_event 9, 3, SPRITE_JESSIE, STAY, LEFT, 2
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object_event 15, 22, SPRITE_ROCKET, STAY, DOWN, 3, OPP_ROCKET, 2
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object_event 29, 11, SPRITE_ROCKET, STAY, UP, 4, OPP_ROCKET, 3
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object_event 29, 17, SPRITE_ROCKET, STAY, LEFT, 5, OPP_ROCKET, 1
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object_event 9, 4, SPRITE_JAMES, STAY, LEFT, 6
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object_event 12, 6, SPRITE_FOSSIL, STAY, NONE, 7 ; person
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object_event 13, 6, SPRITE_FOSSIL, STAY, NONE, 8 ; person
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object_event 25, 21, SPRITE_POKE_BALL, STAY, NONE, 9, HP_UP
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object_event 33, 9, SPRITE_POKE_BALL, STAY, NONE, 10, WING_FOSSIL
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def_warps_to MT_MOON_B2F
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