kep-hack/data/items
Llinos Evans 7ebb4d02a4 Battle Tent done!
So it turns out that the code used in Factory Adventure *or* the TPP Anniversary Repository, by all accounts, should not actually work. Like, no, really, it ends up loading 0xFF as code, thus why it would always rst38. It just...doesn't...do anything. My friend Enigami, who figured out the issue, described the function as being "half-finished".

We came up with a solution that results in less functionality - now it needs a free box - but it results in less load times, so maybe it's just better this way. I doubt many people will catch that many Pokemon unless they were shooting for a living dex, which is unfeasible in its current state anyway.

I considered putting Bottle Caps in here, but it felt like making the game too grindy, so I changed it to just be in the Battle Tent shop with a very high price.
2023-05-14 20:28:37 +01:00
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guard_drink_items.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
key_items.asm Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
marts.asm Running Shoes and 30 Item Bag 2022-09-27 16:55:15 -06:00
names.asm Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
prices.asm Battle Tent done! 2023-05-14 20:28:37 +01:00
tm_prices.asm Use macros for packed arrays of nybbles 2021-05-23 18:33:14 -04:00
use_overworld.asm Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
use_party.asm Citrine geography rework, Metal Coat 2023-04-17 18:40:30 +01:00
vending_prices.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00