kep-hack/engine
Llinos Evans 7ebb4d02a4 Battle Tent done!
So it turns out that the code used in Factory Adventure *or* the TPP Anniversary Repository, by all accounts, should not actually work. Like, no, really, it ends up loading 0xFF as code, thus why it would always rst38. It just...doesn't...do anything. My friend Enigami, who figured out the issue, described the function as being "half-finished".

We came up with a solution that results in less functionality - now it needs a free box - but it results in less load times, so maybe it's just better this way. I doubt many people will catch that many Pokemon unless they were shooting for a living dex, which is unfeasible in its current state anyway.

I considered putting Bottle Caps in here, but it felt like making the game too grindy, so I changed it to just be in the Battle Tent shop with a very high price.
2023-05-14 20:28:37 +01:00
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battle Scripted losses 2023-05-13 20:13:40 +01:00
debug So it "works"... 2023-05-13 19:07:16 +01:00
events Functional Hyper Training! 2023-05-11 20:32:46 +01:00
gfx Okay, NOW it's fixed 2023-05-07 11:01:56 +01:00
items Groundwork for James Bottle Caps 2023-05-11 08:43:19 +01:00
link Merge branch 'master' of https://github.com/pret/pokered 2022-12-28 17:38:38 -06:00
math Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
menus Fix the party selection bit 2023-05-13 17:47:15 +01:00
movie Boy/Girl option 2023-05-13 00:08:39 +01:00
overworld Boy/Girl option 2023-05-13 00:08:39 +01:00
pokemon (mostly) fix the tradeback tutor 2023-05-01 19:39:30 +01:00
slots A few small improvements 2023-04-29 18:10:11 +01:00
battletentdata.asm Battle Tent done! 2023-05-14 20:28:37 +01:00
flag_action.asm split code out of main.asm 2016-12-31 17:23:54 -08:00
joypad.asm Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
play_time.asm Identify some .asm_* labels 2022-07-10 21:11:03 -04:00
predefs.asm More WRAM label cleanup (still needs UNIONs and renaming) 2021-05-31 16:25:16 -04:00