mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Dark Void and friends aren't in and probably won't be, I dunno yet. I think Kowtow Cleave is really badass so I gave it to Night Slash too. Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different. Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself. The FIGHT debug function helps a lot with this whole thing, so test with that.
271 lines
4.8 KiB
NASM
271 lines
4.8 KiB
NASM
SFX_Level_Up::
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channel_count 3
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channel 5, SFX_Level_Up_Ch5
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channel 6, SFX_Level_Up_Ch6
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channel 7, SFX_Level_Up_Ch7
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SFX_Ball_Toss::
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channel_count 2
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channel 5, SFX_Ball_Toss_Ch5
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channel 6, SFX_Ball_Toss_Ch6
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SFX_Ball_Poof::
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channel_count 2
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channel 5, SFX_Ball_Poof_Ch5
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channel 8, SFX_Ball_Poof_Ch8
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SFX_Faint_Thud::
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channel_count 2
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channel 5, SFX_Faint_Thud_Ch5
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channel 8, SFX_Faint_Thud_Ch8
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SFX_Run::
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channel_count 1
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channel 8, SFX_Run_Ch8
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SFX_Dex_Page_Added::
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channel_count 2
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channel 5, SFX_Dex_Page_Added_Ch5
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channel 6, SFX_Dex_Page_Added_Ch6
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SFX_Caught_Mon::
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channel_count 3
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channel 5, SFX_Caught_Mon_Ch5
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channel 6, SFX_Caught_Mon_Ch6
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channel 7, SFX_Caught_Mon_Ch7
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SFX_Peck::
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channel_count 1
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channel 8, SFX_Peck_Ch8
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SFX_Faint_Fall::
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channel_count 1
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channel 5, SFX_Faint_Fall_Ch5
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SFX_Battle_09::
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channel_count 1
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channel 5, SFX_Battle_09_Ch5
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SFX_Pound::
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channel_count 1
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channel 8, SFX_Pound_Ch8
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SFX_Battle_0B::
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channel_count 1
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channel 8, SFX_Battle_0B_Ch8
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SFX_Battle_0C::
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channel_count 1
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channel 8, SFX_Battle_0C_Ch8
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SFX_Battle_0D::
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channel_count 1
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channel 8, SFX_Battle_0D_Ch8
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SFX_Battle_0E::
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channel_count 1
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channel 8, SFX_Battle_0E_Ch8
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SFX_Battle_0F::
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channel_count 1
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channel 8, SFX_Battle_0F_Ch8
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SFX_Damage::
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channel_count 1
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channel 8, SFX_Damage_Ch8
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SFX_Not_Very_Effective::
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channel_count 1
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channel 8, SFX_Not_Very_Effective_Ch8
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SFX_Battle_12::
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channel_count 1
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channel 8, SFX_Battle_12_Ch8
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SFX_Battle_13::
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channel_count 1
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channel 8, SFX_Battle_13_Ch8
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SFX_Battle_14::
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channel_count 1
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channel 8, SFX_Battle_14_Ch8
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SFX_Vine_Whip::
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channel_count 1
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channel 8, SFX_Vine_Whip_Ch8
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SFX_Battle_16::
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channel_count 1
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channel 8, SFX_Battle_16_Ch8
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SFX_Battle_17::
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channel_count 1
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channel 8, SFX_Battle_17_Ch8
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SFX_Battle_18::
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channel_count 1
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channel 8, SFX_Battle_18_Ch8
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SFX_Battle_19::
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channel_count 1
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channel 8, SFX_Battle_19_Ch8
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SFX_Super_Effective::
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channel_count 1
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channel 8, SFX_Super_Effective_Ch8
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SFX_Battle_1B::
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channel_count 1
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channel 8, SFX_Battle_1B_Ch8
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SFX_Battle_1C::
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channel_count 1
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channel 8, SFX_Battle_1C_Ch8
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SFX_Doubleslap::
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channel_count 1
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channel 8, SFX_Doubleslap_Ch8
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SFX_Battle_1E::
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channel_count 2
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channel 5, SFX_Battle_1E_Ch5
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channel 8, SFX_Battle_1E_Ch8
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SFX_Horn_Drill::
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channel_count 1
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channel 8, SFX_Horn_Drill_Ch8
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SFX_Battle_20::
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channel_count 1
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channel 8, SFX_Battle_20_Ch8
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SFX_Battle_21::
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channel_count 1
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channel 8, SFX_Battle_21_Ch8
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SFX_Battle_22::
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channel_count 1
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channel 8, SFX_Battle_22_Ch8
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SFX_Battle_23::
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channel_count 1
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channel 8, SFX_Battle_23_Ch8
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SFX_Battle_24::
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channel_count 2
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channel 5, SFX_Battle_24_Ch5
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channel 8, SFX_Battle_24_Ch8
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SFX_Battle_25::
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channel_count 1
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channel 8, SFX_Battle_25_Ch8
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SFX_Battle_26::
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channel_count 1
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channel 8, SFX_Battle_26_Ch8
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SFX_Battle_27::
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channel_count 3
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channel 5, SFX_Battle_27_Ch5
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channel 6, SFX_Battle_27_Ch6
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channel 8, SFX_Battle_27_Ch8
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SFX_Battle_28::
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channel_count 3
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channel 5, SFX_Battle_28_Ch5
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channel 6, SFX_Battle_28_Ch6
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channel 8, SFX_Battle_28_Ch8
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SFX_Battle_29::
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channel_count 2
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channel 5, SFX_Battle_29_Ch5
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channel 8, SFX_Battle_29_Ch8
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SFX_Battle_2A::
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channel_count 3
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channel 5, SFX_Battle_2A_Ch5
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channel 6, SFX_Battle_2A_Ch6
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channel 8, SFX_Battle_2A_Ch8
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SFX_Battle_2B::
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channel_count 2
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channel 5, SFX_Battle_2B_Ch5
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channel 8, SFX_Battle_2B_Ch8
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SFX_Battle_2C::
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channel_count 3
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channel 5, SFX_Battle_2C_Ch5
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channel 6, SFX_Battle_2C_Ch6
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channel 8, SFX_Battle_2C_Ch8
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SFX_Psybeam::
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channel_count 3
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channel 5, SFX_Psybeam_Ch5
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channel 6, SFX_Psybeam_Ch6
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channel 8, SFX_Psybeam_Ch8
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SFX_Battle_2E::
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channel_count 3
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channel 5, SFX_Battle_2E_Ch5
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channel 6, SFX_Battle_2E_Ch6
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channel 8, SFX_Battle_2E_Ch8
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SFX_Battle_2F::
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channel_count 3
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channel 5, SFX_Battle_2F_Ch5
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channel 6, SFX_Battle_2F_Ch6
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channel 8, SFX_Battle_2F_Ch8
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SFX_Psychic_M::
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channel_count 3
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channel 5, SFX_Psychic_M_Ch5
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channel 6, SFX_Psychic_M_Ch6
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channel 8, SFX_Psychic_M_Ch8
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SFX_Battle_31::
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channel_count 2
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channel 5, SFX_Battle_31_Ch5
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channel 6, SFX_Battle_31_Ch6
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SFX_Battle_32::
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channel_count 2
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channel 5, SFX_Battle_32_Ch5
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channel 6, SFX_Battle_32_Ch6
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SFX_Battle_33::
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channel_count 2
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channel 5, SFX_Battle_33_Ch5
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channel 6, SFX_Battle_33_Ch6
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SFX_Battle_34::
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channel_count 3
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channel 5, SFX_Battle_34_Ch5
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channel 6, SFX_Battle_34_Ch6
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channel 8, SFX_Battle_34_Ch8
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SFX_Battle_35::
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channel_count 2
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channel 5, SFX_Battle_35_Ch5
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channel 6, SFX_Battle_35_Ch6
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SFX_Battle_36::
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channel_count 3
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channel 5, SFX_Battle_36_Ch5
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channel 6, SFX_Battle_36_Ch6
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channel 8, SFX_Battle_36_Ch8
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SFX_Battle_37::
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channel_count 2
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channel 5, SFX_Battle_37_Ch5
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channel 6, SFX_Battle_37_Ch6
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SFX_Silph_Scope::
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channel_count 1
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channel 5, SFX_Silph_Scope_Ch5
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SFX_PokefluteInBattle::
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channel_count 3
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channel 5, SFX_PokefluteInBattle_Ch5
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channel 6, SFX_PokefluteInBattle_Ch6
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channel 7, SFX_PokefluteInBattle_Ch7
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