kep-hack/data/maps
Llinos Evans 6678af8722 Silph Gauntlet reset-on-victory
This functionally turns the Silph Gauntlet into a battle tower of sorts.

I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
2023-12-24 18:13:41 +00:00
..
headers progress is progress 2023-11-28 12:33:01 +00:00
objects Silph Gauntlet reset-on-victory 2023-12-24 18:13:41 +00:00
badge_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
dungeon_maps.asm god i need some help with this 2023-12-20 12:09:06 +00:00
force_bike_surf.asm RGBDS syntax updates (#358) 2022-06-06 17:25:31 -04:00
hide_show_data.asm Add Morimoto Boss Fight from LGPE 2023-12-11 23:21:54 +00:00
map_header_banks.asm progress is progress 2023-11-28 12:33:01 +00:00
map_header_pointers.asm progress is progress 2023-11-28 12:33:01 +00:00
names.asm More bug fixes! 2023-07-15 00:07:05 +01:00
rest_house_maps.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
songs.asm progress is progress 2023-11-28 12:33:01 +00:00
special_warps.asm god i need some help with this 2023-12-20 12:09:06 +00:00
sprite_sets.asm Obtainable Safari Balls...? 2023-11-23 22:19:08 +00:00
town_map_entries.asm progress is progress 2023-11-28 12:33:01 +00:00
town_map_order.asm A few bug fixes 2023-07-12 14:16:41 +01:00