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This puts Mt. Moon Square into an area solidly reminiscent of GSC. To prevent breaking of progression, a Cut tree is placed where the exit out of Mt. Moon is. Also, I replaced a Potion with a visible Moon Stone - felt awkward not having one. It's a bit out of the way, so players have to explore, which feels correct.
23 lines
539 B
NASM
23 lines
539 B
NASM
MtMoonB1F_Object:
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db $3 ; border block
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def_warp_events
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warp_event 7, 5, MT_MOON_1F, 3
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warp_event 17, 11, MT_MOON_B2F, 1
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warp_event 25, 9, MT_MOON_1F, 4
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warp_event 25, 15, MT_MOON_1F, 5
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warp_event 21, 17, MT_MOON_B2F, 2
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warp_event 13, 27, MT_MOON_B2F, 3
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warp_event 23, 3, MT_MOON_B2F, 4
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warp_event 27, 3, ROUTE_4, 3
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warp_event 1, 27, MT_MOON_B2F, 5
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warp_event 1, 9, MT_MOON_SQUARE, 1
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warp_event 1, 23, MT_MOON_SQUARE, 4
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warp_event 1, 13, MT_MOON_1F, 6
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def_bg_events
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def_object_events
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def_warps_to MT_MOON_B1F
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