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The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
15 lines
407 B
NASM
15 lines
407 B
NASM
BrunswickTrail_Object:
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db $43 ; border block
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def_warp_events
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warp_event 24, 11, CELESTE_HILL, 1
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def_bg_events
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def_object_events
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object_event 29, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTUS, 60 | OW_POKEMON ; person
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object_event 37, 23, SPRITE_BRUNETTE_GIRL, STAY, DOWN, 2 ; person
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object_event 46, 7, SPRITE_BIRD, STAY, DOWN, 3, ZAPDOS_G, 70 | OW_POKEMON ; person
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def_warps_to BRUNSWICK_TRAIL
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