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This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though. |
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|---|---|---|
| .. | ||
| music | ||
| audio_constants.asm | ||
| cries.asm | ||
| cry_constants.asm | ||
| cry_headers.asm | ||
| cry_pointers.asm | ||
| drumkits.asm | ||
| engine.asm | ||
| macros.asm | ||
| music_pointers.asm | ||
| music_pointers_red.asm | ||
| notes.asm | ||
| sfx.asm | ||
| sfx_crystal.asm | ||
| sfx_pointers.asm | ||
| sfx_pointers_red.asm | ||
| wave_samples.asm | ||