kep-hack/text/Route1.asm
Llinos Evans a13b1a0a47 Finish Post-Game Letter & Citrine Pass
This makes it so that once you clear the game, you will be able to get the Silph Letter from your mom, and the Citrine Pass by beating Professor Oak.

You'll now walk to your mother upon leaving your room post-clearing the game, and she'll hand you the letter. This'll basically explain your next quest to you.

The Professor Oak event kind of destroyed my sanity but that's fine. It works. Thanks to Martha for the idea.

Considerations for a full bag are done and they were annoying. I decided to show off and do some comedy to alleviate the lost sanity.
2023-07-13 02:11:45 +01:00

181 lines
2.8 KiB
NASM

_Route1ViridianMartSampleText::
text "Hi! I work at a"
line "#MON MART."
para "It's a convenient"
line "shop, so please"
cont "visit us in"
cont "VIRIDIAN CITY."
para "I know, I'll give"
line "you a sample!"
cont "Here you go!"
prompt
_Route1Text_1cae8::
text "<PLAYER> got"
line "@"
text_ram wStringBuffer
text "!@"
text_end
_Route1Text_1caee::
text "We also carry"
line "# BALLs for"
cont "catching #MON!"
done
_Route1Text_1caf3::
text "You have too much"
line "stuff with you!"
done
_Route1Text2::
text "See those ledges"
line "along the road?"
para "It's a bit scary,"
line "but you can jump"
cont "from them."
para "You can get back"
line "to PALLET TOWN"
cont "quicker that way."
done
_Route1Text3::
text "ROUTE 1"
line "PALLET TOWN -"
cont "VIRIDIAN CITY"
done
_OakFirstBattleText::
text "OAK: Ah, yes!"
line "<PLAYER>!"
para "Good to see you!"
para "The last time we"
line "met here, you"
cont "didn't even have"
cont "your first"
cont "#MON..."
para "Anyway! <PLAYER>!"
para "Your #MON"
line "LEAGUE challenge"
cont "has reignited"
cont "a spirit that"
cont "left me a long"
cont "time ago..."
para "How about we"
line "spar a bit?"
cont "What say you?"
done
_OakBeforeBattleText::
text "OAK: Oh, my!"
para "It seems you"
line "caught me during"
cont "during my lunch"
cont "hour!"
para "Did you come for"
line "a rematch?"
done
_OakDefeatedText::
text "Hmm..."
para "I still have a"
line "lot to learn!"
prompt
_OakWonText::
text "I still"
line "have it!"
prompt
_OakYes::
text "Back in my day,"
line "I was a serious"
cont "TRAINER! Prepare"
cont "yourself!"
prompt
_OakNo::
text "Another time,"
line "then?"
done
_OakFirstWin::
text "OAK: I thought you"
line "would fight more"
cont "like AGATHA, but I"
cont "see myself in"
cont "you..."
para "It reminds me of"
line "the old days..."
para "But, now is not"
line "the time for"
cont "that."
para "<PLAYER>!"
line "I have a gift for"
cont "you."
prompt
_ReceivedCitrinePassText::
text "<PLAYER> received"
line "the @"
text_ram wStringBuffer
text "!@"
text_end
_OakCitrineExplain::
text "This is a ticket"
line "to CITRINE CITY."
para "It's a place where"
line "the best TRAINERs"
cont "go to become far"
cont "stronger."
para "Some strange BIRD"
line "#MON will come"
cont "to roost there,"
cont "but they are so"
cont "fast and vicious,"
cont "few can even get"
cont "close to them..."
para "Perhaps you can"
line "make history once"
cont "again!"
done
_OakTryAgain::
text "OAK: Ok! Have you"
line "made room in your"
cont "BAG?"
prompt
_OakBagFull::
text "Ah! Your BAG is"
line "full. Go back to"
cont "your house and"
cont "make room!"
done
_OakBagStillFull::
text "Ohoho, not so"
line "fast! It's still"
cont "full. Your PC can"
cont "store items, yes?"
done