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https://github.com/thornAvery/kep-hack.git
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Rhyperior files are dummies and will need to be properly edited with sprites, Rhydon evo data, etc, but it (and the other files included) show that the trainer and pokemon sprite indexes have been separated, which allows us to add the other KEP mons
222 lines
4.3 KiB
NASM
222 lines
4.3 KiB
NASM
Route16_Script:
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call EnableAutoTextBoxDrawing
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ld hl, Route16TrainerHeaders
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ld de, Route16_ScriptPointers
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ld a, [wRoute16CurScript]
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call ExecuteCurMapScriptInTable
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ld [wRoute16CurScript], a
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ret
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Route16Script_59946:
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xor a
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ld [wJoyIgnore], a
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ld [wRoute16CurScript], a
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ld [wCurMapScript], a
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ret
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Route16_ScriptPointers:
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dw Route16Script0
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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dw Route16Script3
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Route16Script0:
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CheckEventHL EVENT_BEAT_ROUTE16_SNORLAX
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jp nz, CheckFightingMapTrainers
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CheckEventReuseHL EVENT_FIGHT_ROUTE16_SNORLAX
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ResetEventReuseHL EVENT_FIGHT_ROUTE16_SNORLAX
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jp z, CheckFightingMapTrainers
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ld a, $a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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ld a, SNORLAX
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ld [wCurOpponent], a
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ld a, 30
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ld [wCurEnemyLVL], a
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xor a
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ld [wIsTrainerBattle], a
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ld a, HS_ROUTE_16_SNORLAX
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ld [wMissableObjectIndex], a
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predef HideObject
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call UpdateSprites
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ld a, $3
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ld [wRoute16CurScript], a
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ld [wCurMapScript], a
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ret
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Route16Script3:
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ld a, [wIsInBattle]
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cp $ff
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jp z, Route16Script_59946
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call UpdateSprites
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ld a, [wBattleResult]
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cp $2
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jr z, .asm_599a8
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ld a, $b
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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.asm_599a8
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SetEvent EVENT_BEAT_ROUTE16_SNORLAX
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call Delay3
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ld a, $0
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ld [wRoute16CurScript], a
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ld [wCurMapScript], a
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ret
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Route16_TextPointers:
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dw Route16Text1
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dw Route16Text2
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dw Route16Text3
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dw Route16Text4
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dw Route16Text5
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dw Route16Text6
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dw Route16Text7
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dw Route16Text8
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dw Route16Text9
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dw Route16Text10
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dw Route16Text11
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Route16TrainerHeaders:
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def_trainers
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Route16TrainerHeader0:
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trainer EVENT_BEAT_ROUTE_16_TRAINER_0, 3, Route16BattleText1, Route16EndBattleText1, Route16AfterBattleText1
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Route16TrainerHeader1:
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trainer EVENT_BEAT_ROUTE_16_TRAINER_1, 2, Route16BattleText2, Route16EndBattleText2, Route16AfterBattleText2
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Route16TrainerHeader2:
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trainer EVENT_BEAT_ROUTE_16_TRAINER_2, 2, Route16BattleText3, Route16EndBattleText3, Route16AfterBattleText3
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Route16TrainerHeader3:
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trainer EVENT_BEAT_ROUTE_16_TRAINER_3, 2, Route16BattleText4, Route16EndBattleText4, Route16AfterBattleText4
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Route16TrainerHeader4:
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trainer EVENT_BEAT_ROUTE_16_TRAINER_4, 2, Route16BattleText5, Route16EndBattleText5, Route16AfterBattleText5
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Route16TrainerHeader5:
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trainer EVENT_BEAT_ROUTE_16_TRAINER_5, 4, Route16BattleText6, Route16EndBattleText6, Route16AfterBattleText6
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db -1 ; end
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Route16Text1:
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text_asm
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ld hl, Route16TrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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Route16BattleText1:
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text_far _Route16BattleText1
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text_end
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Route16EndBattleText1:
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text_far _Route16EndBattleText1
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text_end
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Route16AfterBattleText1:
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text_far _Route16AfterBattleText1
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text_end
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Route16Text2:
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text_asm
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ld hl, Route16TrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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Route16BattleText2:
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text_far _Route16BattleText2
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text_end
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Route16EndBattleText2:
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text_far _Route16EndBattleText2
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text_end
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Route16AfterBattleText2:
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text_far _Route16AfterBattleText2
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text_end
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Route16Text3:
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text_asm
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ld hl, Route16TrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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Route16BattleText3:
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text_far _Route16BattleText3
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text_end
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Route16EndBattleText3:
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text_far _Route16EndBattleText3
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text_end
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Route16AfterBattleText3:
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text_far _Route16AfterBattleText3
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text_end
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Route16Text4:
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text_asm
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ld hl, Route16TrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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Route16BattleText4:
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text_far _Route16BattleText4
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text_end
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Route16EndBattleText4:
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text_far _Route16EndBattleText4
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text_end
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Route16AfterBattleText4:
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text_far _Route16AfterBattleText4
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text_end
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Route16Text5:
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text_asm
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ld hl, Route16TrainerHeader4
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call TalkToTrainer
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jp TextScriptEnd
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Route16BattleText5:
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text_far _Route16BattleText5
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text_end
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Route16EndBattleText5:
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text_far _Route16EndBattleText5
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text_end
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Route16AfterBattleText5:
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text_far _Route16AfterBattleText5
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text_end
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Route16Text6:
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text_asm
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ld hl, Route16TrainerHeader5
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call TalkToTrainer
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jp TextScriptEnd
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Route16BattleText6:
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text_far _Route16BattleText6
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text_end
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Route16EndBattleText6:
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text_far _Route16EndBattleText6
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text_end
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Route16AfterBattleText6:
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text_far _Route16AfterBattleText6
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text_end
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Route16Text7:
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text_far _Route16Text7
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text_end
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Route16Text10:
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text_far _Route16Text10
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text_end
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Route16Text11:
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text_far _Route16Text11
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text_end
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Route16Text8:
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text_far _Route16Text8
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text_end
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Route16Text9:
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text_far _Route16Text9
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text_end
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