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![]() Please stop asking me about the sprite limit i beg u Ok so this commit does the following; - Oak's Lab now uses the Fossil Lab tileset, featuring lots of new contraptions etc to make up for the old removed aides. - Places the Pikachu and Eevee starters in a new place, which results in a slightly blocky mess, but does the job. - Fossil Lab tileset graphic has many new things. Lots of bad tiles in the blockset in case we want to use this more. - Changes the rival's pathing so he, y'know, works on the new map... - Re-adds the Oak email thing, but I had to do like 4 stupid workarounds because it was broken for unknown reasons. Just made it a generic bg event with no issues. - Removed the old oak email event; no visible difference. |
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.. | ||
battle | ||
blocksets | ||
credits | ||
emotes | ||
font | ||
icons | ||
intro | ||
overworld | ||
player | ||
pokedex | ||
pokemon | ||
sgb | ||
slots | ||
splash | ||
sprites | ||
tilesets | ||
title | ||
town_map | ||
trade | ||
trainer_card | ||
trainers | ||
fishing.asm | ||
font.asm | ||
gallery_generator.cmd | ||
pics.asm | ||
player.asm | ||
sprites.asm | ||
tilesets.asm | ||
trade.asm | ||
trainer_card.asm | ||
version.asm |