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This adds three trainers to Brunswick Trail, as well as the lover NPCs Martha wanted to write dialogue for (with placeholders for now). Most trainers are merely commenting on the strong and energetic Pokemon, which I think matches the racing theme it has going on. This can be changed if need-be. I have also removed all the noise on the Fake Tree sprite that got added when I imported the tile. Now, it's far more convincing.
21 lines
818 B
NASM
21 lines
818 B
NASM
BrunswickTrail_Object:
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db $43 ; border block
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def_warp_events
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warp_event 12, 9, GARNET_CAVERN_1F, 1
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warp_event 40, 5, BRUNSWICK_GLADE, 1
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def_bg_events
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def_object_events
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object_event 23, 11, SPRITE_FAKE_TREE, STAY, NONE, 1, CACTUS, 60 | OW_POKEMON ; person
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object_event 40, 21, SPRITE_COOLTRAINER_M, STAY, UP, 2, OPP_BIRD_KEEPER, 12 ; person
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object_event 29, 14, SPRITE_BEAUTY, STAY, DOWN, 3, OPP_BEAUTY, 16 ; person
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object_event 25, 21, SPRITE_FISHER, STAY, DOWN, 4, OPP_FISHER, 13 ; person
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object_event 10, 10, SPRITE_HIKER, STAY, RIGHT, 5 ; person, Cave guy
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object_event 54, 9, SPRITE_BIRD, STAY, UP, 6 ; person, GZap
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object_event 6, 16, SPRITE_BRUNETTE_GIRL, STAY, LEFT, 7 ; person, Lover1
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object_event 6, 15, SPRITE_BRUNETTE_GIRL, STAY, LEFT, 8 ; person, Lover2
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def_warps_to BRUNSWICK_TRAIL
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