kep-hack/data/maps/objects/SilphGauntlet3F.asm
Martha Schilling 91e06763dd Adding data for Silph Gauntlet Trainers (2, 3, 5F)
Adds the trainers themselves, dialogue still needs to be written but PvK can help with that

Currently they either don't see you or challenge you multiple times...probably issues with where the event constants are located, will sort out once I figure out the problem
2023-07-15 22:07:51 +01:00

34 lines
1.3 KiB
NASM

SilphGauntlet3F_Object:
db $c ; border block
def_warp_events
warp_event 6, 12, SILPH_GAUNTLET_2F, 2
warp_event 16, 2, SILPH_GAUNTLET_4F, 1
warp_event 11, 11, SILPH_GAUNTLET_3F, 4
warp_event 2, 25, SILPH_GAUNTLET_3F, 3
warp_event 3, 25, SILPH_GAUNTLET_3F, 3
warp_event 15, 11, SILPH_GAUNTLET_3F, 7
warp_event 12, 25, SILPH_GAUNTLET_3F, 6
warp_event 13, 25, SILPH_GAUNTLET_3F, 6
warp_event 19, 11, SILPH_GAUNTLET_3F, 10
warp_event 22, 25, SILPH_GAUNTLET_3F, 9
warp_event 23, 25, SILPH_GAUNTLET_3F, 9
warp_event 23, 11, SILPH_GAUNTLET_3F, 13
warp_event 32, 25, SILPH_GAUNTLET_3F, 12
warp_event 33, 25, SILPH_GAUNTLET_3F, 12
warp_event 32, 20, SILPH_GAUNTLET_3F, 16
warp_event 25, 4, SILPH_GAUNTLET_3F, 15
def_bg_events
def_object_events
object_event 13, 13, SPRITE_SAILOR, STAY, UP, 1, OPP_SAILOR, 9
object_event 12, 23, SPRITE_COOLTRAINER_M, STAY, DOWN, 2, OPP_FIREFIGHTER, 2
object_event 2, 23, SPRITE_GENTLEMAN, STAY, DOWN, 3, OPP_GENTLEMAN, 4
object_event 21, 12, SPRITE_SUPER_NERD, STAY, DOWN, 4, OPP_ENGINEER, 4
object_event 6, 7, SPRITE_ROCKER, STAY, RIGHT, 5, OPP_ROCKER, 3
object_event 22, 23, SPRITE_FISHER, STAY, DOWN, 6, OPP_FISHER, 12
object_event 30, 23, SPRITE_BEAUTY, STAY, RIGHT, 7, OPP_BEAUTY, 11
def_warps_to SILPH_GAUNTLET_3F