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The reason was because not all the infrastructure for an actual battle was set up - this fixes it. It still has some strange text that appears though. Also did some minor optimisations on the Vermillion Dock stuff - I think the direction I am taking Faraway Island will work. However, something in that script causes any and all special warps to crash in some way. I am not sure what it is that does it.
22 lines
723 B
NASM
22 lines
723 B
NASM
ViridianPreGym_Object:
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db $0 ; border block
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def_warp_events
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warp_event 5, 13, LAST_MAP, 7
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warp_event 4, 13, LAST_MAP, 7
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def_bg_events
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bg_event 2, 7, 5 ; League poster
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bg_event 4, 0, 6 ; Trainer Tips 1
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bg_event 5, 0, 7 ; Trainer Tips 2
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bg_event 8, 6, 8 ; PC
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bg_event 3, 7, 9 ; Rhydon Statue
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bg_event 6, 7, 10 ; Rhydon Statue
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def_object_events
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object_event 6, 9, SPRITE_GIRL, STAY, LEFT, 1, OPP_STUDENT, 1 ; person, Trainer 1
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object_event 3, 8, SPRITE_GIRL, STAY, RIGHT, 2, OPP_STUDENT, 2 ; person, Trainer 2
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object_event 5, 2, SPRITE_YOUNGSTER, STAY, NONE, 3, OPP_YUJIROU, 1 ; person, Yujirou
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object_event 1, 6, SPRITE_GYM_GUIDE, STAY, DOWN, 4 ; person
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def_warps_to VIRIDIAN_PRE_GYM |