kep-hack/scripts/BluesHouse.asm

90 lines
1.4 KiB
NASM
Executable file

BluesHouse_Script:
call EnableAutoTextBoxDrawing
ld hl, BluesHouse_ScriptPointers
ld a, [wBluesHouseCurScript]
jp CallFunctionInTable
BluesHouse_ScriptPointers:
dw BluesHouseScript0
dw BluesHouseScript1
BluesHouseScript0:
SetEvent EVENT_ENTERED_BLUES_HOUSE
; trigger the next script
ld a, 1
ld [wBluesHouseCurScript], a
ret
BluesHouseScript1:
ret
BluesHouse_TextPointers:
dw BluesHouseText1
dw BluesHouseText2
dw BluesHouseText3
BluesHouseText1:
text_asm
CheckEvent EVENT_GOT_TOWN_MAP
jr nz, .GotMap
CheckEvent EVENT_GOT_POKEDEX
jr nz, .GiveMap
ld hl, DaisyInitialText
call PrintText
jr .done
.GiveMap
ld hl, DaisyOfferMapText
call PrintText
lb bc, TOWN_MAP, 1
call GiveItem
jr nc, .BagFull
ld a, HS_TOWN_MAP
ld [wMissableObjectIndex], a
predef HideObject ; hide table map object
ld hl, GotMapText
call PrintText
SetEvent EVENT_GOT_TOWN_MAP
jr .done
.GotMap
ld hl, DaisyUseMapText
call PrintText
jr .done
.BagFull
ld hl, DaisyBagFullText
call PrintText
.done
jp TextScriptEnd
DaisyInitialText:
text_far _DaisyInitialText
text_end
DaisyOfferMapText:
text_far _DaisyOfferMapText
text_end
GotMapText:
text_far _GotMapText
sound_get_key_item
text_end
DaisyBagFullText:
text_far _DaisyBagFullText
text_end
DaisyUseMapText:
text_far _DaisyUseMapText
text_end
BluesHouseText2: ; Daisy, walking around
text_far _BluesHouseText2
text_end
BluesHouseText3: ; map on table
text_far _BluesHouseText3
text_end