kep-hack/audio/headers/sfxheaders2.asm
Llinos Evans 760121d8fd Adding the last of the used moves
Dark Void and friends aren't in and probably won't be, I dunno yet.

I think Kowtow Cleave is really badass so I gave it to Night Slash too.

Scream Tail and Barunda now have Disarming Voice, which also has its own sound, which is basically Sing but a bit different.

Fake Tears was given its own subanimation to account for the fact it's basically a Water Gun used on yourself.

The FIGHT debug function helps a lot with this whole thing, so test with that.
2023-04-29 21:00:17 +01:00

271 lines
4.8 KiB
NASM

SFX_Level_Up::
channel_count 3
channel 5, SFX_Level_Up_Ch5
channel 6, SFX_Level_Up_Ch6
channel 7, SFX_Level_Up_Ch7
SFX_Ball_Toss::
channel_count 2
channel 5, SFX_Ball_Toss_Ch5
channel 6, SFX_Ball_Toss_Ch6
SFX_Ball_Poof::
channel_count 2
channel 5, SFX_Ball_Poof_Ch5
channel 8, SFX_Ball_Poof_Ch8
SFX_Faint_Thud::
channel_count 2
channel 5, SFX_Faint_Thud_Ch5
channel 8, SFX_Faint_Thud_Ch8
SFX_Run::
channel_count 1
channel 8, SFX_Run_Ch8
SFX_Dex_Page_Added::
channel_count 2
channel 5, SFX_Dex_Page_Added_Ch5
channel 6, SFX_Dex_Page_Added_Ch6
SFX_Caught_Mon::
channel_count 3
channel 5, SFX_Caught_Mon_Ch5
channel 6, SFX_Caught_Mon_Ch6
channel 7, SFX_Caught_Mon_Ch7
SFX_Peck::
channel_count 1
channel 8, SFX_Peck_Ch8
SFX_Faint_Fall::
channel_count 1
channel 5, SFX_Faint_Fall_Ch5
SFX_Battle_09::
channel_count 1
channel 5, SFX_Battle_09_Ch5
SFX_Pound::
channel_count 1
channel 8, SFX_Pound_Ch8
SFX_Battle_0B::
channel_count 1
channel 8, SFX_Battle_0B_Ch8
SFX_Battle_0C::
channel_count 1
channel 8, SFX_Battle_0C_Ch8
SFX_Battle_0D::
channel_count 1
channel 8, SFX_Battle_0D_Ch8
SFX_Battle_0E::
channel_count 1
channel 8, SFX_Battle_0E_Ch8
SFX_Battle_0F::
channel_count 1
channel 8, SFX_Battle_0F_Ch8
SFX_Damage::
channel_count 1
channel 8, SFX_Damage_Ch8
SFX_Not_Very_Effective::
channel_count 1
channel 8, SFX_Not_Very_Effective_Ch8
SFX_Battle_12::
channel_count 1
channel 8, SFX_Battle_12_Ch8
SFX_Battle_13::
channel_count 1
channel 8, SFX_Battle_13_Ch8
SFX_Battle_14::
channel_count 1
channel 8, SFX_Battle_14_Ch8
SFX_Vine_Whip::
channel_count 1
channel 8, SFX_Vine_Whip_Ch8
SFX_Battle_16::
channel_count 1
channel 8, SFX_Battle_16_Ch8
SFX_Battle_17::
channel_count 1
channel 8, SFX_Battle_17_Ch8
SFX_Battle_18::
channel_count 1
channel 8, SFX_Battle_18_Ch8
SFX_Battle_19::
channel_count 1
channel 8, SFX_Battle_19_Ch8
SFX_Super_Effective::
channel_count 1
channel 8, SFX_Super_Effective_Ch8
SFX_Battle_1B::
channel_count 1
channel 8, SFX_Battle_1B_Ch8
SFX_Battle_1C::
channel_count 1
channel 8, SFX_Battle_1C_Ch8
SFX_Doubleslap::
channel_count 1
channel 8, SFX_Doubleslap_Ch8
SFX_Battle_1E::
channel_count 2
channel 5, SFX_Battle_1E_Ch5
channel 8, SFX_Battle_1E_Ch8
SFX_Horn_Drill::
channel_count 1
channel 8, SFX_Horn_Drill_Ch8
SFX_Battle_20::
channel_count 1
channel 8, SFX_Battle_20_Ch8
SFX_Battle_21::
channel_count 1
channel 8, SFX_Battle_21_Ch8
SFX_Battle_22::
channel_count 1
channel 8, SFX_Battle_22_Ch8
SFX_Battle_23::
channel_count 1
channel 8, SFX_Battle_23_Ch8
SFX_Battle_24::
channel_count 2
channel 5, SFX_Battle_24_Ch5
channel 8, SFX_Battle_24_Ch8
SFX_Battle_25::
channel_count 1
channel 8, SFX_Battle_25_Ch8
SFX_Battle_26::
channel_count 1
channel 8, SFX_Battle_26_Ch8
SFX_Battle_27::
channel_count 3
channel 5, SFX_Battle_27_Ch5
channel 6, SFX_Battle_27_Ch6
channel 8, SFX_Battle_27_Ch8
SFX_Battle_28::
channel_count 3
channel 5, SFX_Battle_28_Ch5
channel 6, SFX_Battle_28_Ch6
channel 8, SFX_Battle_28_Ch8
SFX_Battle_29::
channel_count 2
channel 5, SFX_Battle_29_Ch5
channel 8, SFX_Battle_29_Ch8
SFX_Battle_2A::
channel_count 3
channel 5, SFX_Battle_2A_Ch5
channel 6, SFX_Battle_2A_Ch6
channel 8, SFX_Battle_2A_Ch8
SFX_Battle_2B::
channel_count 2
channel 5, SFX_Battle_2B_Ch5
channel 8, SFX_Battle_2B_Ch8
SFX_Battle_2C::
channel_count 3
channel 5, SFX_Battle_2C_Ch5
channel 6, SFX_Battle_2C_Ch6
channel 8, SFX_Battle_2C_Ch8
SFX_Psybeam::
channel_count 3
channel 5, SFX_Psybeam_Ch5
channel 6, SFX_Psybeam_Ch6
channel 8, SFX_Psybeam_Ch8
SFX_Battle_2E::
channel_count 3
channel 5, SFX_Battle_2E_Ch5
channel 6, SFX_Battle_2E_Ch6
channel 8, SFX_Battle_2E_Ch8
SFX_Battle_2F::
channel_count 3
channel 5, SFX_Battle_2F_Ch5
channel 6, SFX_Battle_2F_Ch6
channel 8, SFX_Battle_2F_Ch8
SFX_Psychic_M::
channel_count 3
channel 5, SFX_Psychic_M_Ch5
channel 6, SFX_Psychic_M_Ch6
channel 8, SFX_Psychic_M_Ch8
SFX_Battle_31::
channel_count 2
channel 5, SFX_Battle_31_Ch5
channel 6, SFX_Battle_31_Ch6
SFX_Battle_32::
channel_count 2
channel 5, SFX_Battle_32_Ch5
channel 6, SFX_Battle_32_Ch6
SFX_Battle_33::
channel_count 2
channel 5, SFX_Battle_33_Ch5
channel 6, SFX_Battle_33_Ch6
SFX_Battle_34::
channel_count 3
channel 5, SFX_Battle_34_Ch5
channel 6, SFX_Battle_34_Ch6
channel 8, SFX_Battle_34_Ch8
SFX_Battle_35::
channel_count 2
channel 5, SFX_Battle_35_Ch5
channel 6, SFX_Battle_35_Ch6
SFX_Battle_36::
channel_count 3
channel 5, SFX_Battle_36_Ch5
channel 6, SFX_Battle_36_Ch6
channel 8, SFX_Battle_36_Ch8
SFX_Battle_37::
channel_count 2
channel 5, SFX_Battle_37_Ch5
channel 6, SFX_Battle_37_Ch6
SFX_Silph_Scope::
channel_count 1
channel 5, SFX_Silph_Scope_Ch5
SFX_PokefluteInBattle::
channel_count 3
channel 5, SFX_PokefluteInBattle_Ch5
channel 6, SFX_PokefluteInBattle_Ch6
channel 7, SFX_PokefluteInBattle_Ch7