kep-hack/data/wild/maps/VictoryRoad2F.asm
Martha Schilling cf504c7f8f 1.3 prep: Part A
Uploading some of the 1.3 stuff to begin with, mainly the changes that are fully finished so far.

- After earning all 8 badges, the trainers in Celadon University get a decent level increase, allowing for a much better grinding spot between Victory Road and the Pokemon League.

- A handful of changes to move animations, credit to wrulfy for implementing some of these in their Carmine Red hack:
     - Struggle has the user bouncing up and down similarly to Splash, rather than shaking back and forth.
     - Slam has the user move forward while attacking.
     - Mega Kick has the user move back, then lunging forward while attacking.
     - Jump Kick has the user move forward while attacking, as well as a sound effect change.
     - Horn Drill uses a unique animation of a rotating star effect, as well as darkening the screen.
     - Both confusion-inflicting status moves show birds circling the enemy.
     - Hyper Beam is slightly slower, and shakes the screen after the hit.
     - Drill Peck uses the same circling star animation as Horn Drill.
     - Solar Beam has a 'gathering energy' effect while lighting up the screen.
     - SmokeScreen is a lot faster.
     - Skull Bash shakes the screen and moves the user horizontally while attacking.
     - Hi Jump Kick made slightly faster.
     - Dazzling Gleam lights up the screen and has been made slightly longer.
     - Acid Armor has been given a proper animatio, and no longer makes the user invisible.

- It's now possible to Escape Rope out of the SS Anne and Silph Gauntlet 3F.

- Changes made to a handful of Victory Road and Silph Gauntlet trainer parties.

- Slight level buffs to the Elite 4 initial matches, and significant buffs to their rematches.

- Silph Gauntlet Gym rematches have been increased by a few levels, and Chief has been similarly buffed.

- Slight encounter tweaks to Route 23

- Level buffs to Victory Road's wild encounters

- Minor text fixes

-
2024-03-09 11:34:22 +00:00

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NASM

VictoryRoad2FWildMons:
def_grass_wildmons 15 ; encounter rate
db 43, MACHOKE
db 42, ONIX
db 42, GOLBAT
db 42, GRAVELER
db 43, SANDSLASH
db 43, GOLBAT
db 44, GAVILLAIN
db 44, RHYHORN
db 44, VENOMOTH
db 45, HITMONLEE ; LGPE Rare Spawn
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons