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This sets up most of the content necessary for Galarian Articuno's event. In SwSh, it has 2 copies, so I'm doing that here too. Right now, the fight doesn't work properly and the copies don't hide properly. Otherwise, it's roughly how we want it to be.
17 lines
522 B
NASM
17 lines
522 B
NASM
GarnetCavernB1F_Object:
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db $7d ; border block
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def_warp_events
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warp_event 3, 6, GARNET_CAVERN_1F, 9
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def_bg_events
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def_object_events
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object_event 5, 11, SPRITE_BIRD, STAY, DOWN, 1, ARTICUNO_G, 70 | OW_POKEMON ; person
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object_event 24, 1, SPRITE_POKE_BALL, STAY, DOWN, 2, MAX_REVIVE
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object_event 19, 2, SPRITE_POKE_BALL, STAY, DOWN, 3, ESCAPE_ROPE
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object_event 22, 10, SPRITE_BIRD, STAY, DOWN, 4 ; cuno copy 1
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object_event 14, 1, SPRITE_BIRD, STAY, DOWN, 5 ; cuno copy 2
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def_warps_to GARNET_CAVERN_B1F
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