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- Attempted to fix the Mt. Moon J&J encounter (did not work, will look at the script file) - Fixed a few bugged warps relating to Mt. Moon Square/Crater - Fixed the credits text layout (just need to figure out how to decrease the delay between them, so it still matches the music...) - Added the Crater guard back - Changed the silhouettes in the credits to be more prominent Pokemon (Leader and E4 aces, plus some postgame teasers in Omega for the Chief fight, and the legendary wings)
21 lines
795 B
NASM
21 lines
795 B
NASM
MtMoonCrater_Object:
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db $03 ; border block
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def_warp_events
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warp_event 23, 49, MT_MOON_SQUARE, 2
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warp_event 22, 49, MT_MOON_SQUARE, 2
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def_bg_events
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def_object_events
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object_event 20, 17, SPRITE_POKE_BALL, STAY, NONE, 1, BLK_AUGURITE
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object_event 33, 17, SPRITE_FOSSIL, STAY, NONE, 2, DOME_FOSSIL
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object_event 25, 21, SPRITE_FOSSIL, STAY, NONE, 3, WING_FOSSIL
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object_event 33, 16, SPRITE_FOSSIL, STAY, NONE, 4, HELIX_FOSSIL
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object_event 45, 24, SPRITE_POKE_BALL, STAY, NONE, 5, MAX_ETHER
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object_event 44, 17, SPRITE_POKE_BALL, STAY, NONE, 6, MAX_REVIVE
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object_event 17, 20, SPRITE_POKE_BALL, STAY, NONE, 7, HEART_STONE
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object_event 20, 20, SPRITE_POKE_BALL, STAY, NONE, 8, POISON_STONE
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object_event 32, 45, SPRITE_POKE_BALL, STAY, NONE, 9, MAX_ETHER
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def_warps_to MT_MOON_CRATER |