kep-hack/data/moves
Llinos Evans bdb19859c2 Move Animation Photosensitivity Enhancements
This changes the animations for various vanilla moves with the aim of reducing photosensitive reactions. KEP is going to chiefly be played on emulators, and thus players will experience flashing that is meant to be dimmed by a Game Boy screen. This is dangerous, so here we are.

Many moves have been given black screens which 1) Look cool as fuck, Thunderbolt and Blizzard are really nice and 2) bypass flashing. Others have had their flashing reduced or outright removed.

Blizzard has been given special treatment, having the second part of its animation given an Ice Rise clip like Ice Beam. This, coupled with the darkness, looks ace.

Changed moves include:
Body Slam, Glare, Dazzling Gleam (oops), Disable, Blizzard, BubbleBeam, Confusion, Dream Eater, Explosion, Guillotine, Hyper Beam, Mega Kick, Mega Punch, Psychic, Reflect, Rock Slide, Selfdestruct, Spore, and Thunderbolt;
2023-09-07 16:03:07 +01:00
..
animations.asm Move Animation Photosensitivity Enhancements 2023-09-07 16:03:07 +01:00
effects_pointers.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
field_move_names.asm Verify data table and name list sizes with assertion macros 2021-03-25 16:44:41 -04:00
field_moves.asm Add comments associating constants with data, and identify some more data 2020-07-20 12:31:35 -04:00
grammar.asm Clean up some data, using macros for multiline list entries 2020-07-14 13:32:09 -04:00
hm_moves.asm Move more code from home.asm to home/ 2020-07-03 22:57:43 -04:00
moves.asm Adding the last of the used moves 2023-04-29 21:00:17 +01:00
names.asm Adding the last of the used moves 2023-04-29 21:00:17 +01:00
sfx.asm Adding the last of the used moves 2023-04-29 21:00:17 +01:00
tmhm_moves.asm Use rgbds 0.5.0 features: 2021-04-17 19:06:56 -04:00