kep-hack/data/maps/dungeon_maps.asm
Llinos Evans b6dc6896c3 Cinnabar Volcano floors
This adds a map for Cinnabar Volcano's floors in the run-up to Moltres. I used a S.S. Anne style compression technique here, having 4 floors on a decently sized map that are just far enough apart for a player to never actually see them. This maintains their suspension of disbelief while giving us way more space to work with. I want to compress a lot of RBY maps like this if push comes to shove - there's a lot of places where this is possible.

In the interests of compression, I started using the Agatha bank again, as I removed a lot of maps from there when making bank 22. There's some space for maps.

Also I made 3 more blocks for cavern which caused it to overflow the bank it was in - fixed that by swapping with PreGym, which is probably much smaller.

Cinnabar Volcano hasn't been changed yet in the interest of Martha finishing that bit up.
2023-04-30 23:42:46 +01:00

37 lines
1 KiB
NASM

; GetBattleTransitionID_IsDungeonMap checks if wCurMap
; is equal to one of these maps
DungeonMaps1:
db VIRIDIAN_FOREST
db ROCK_TUNNEL_1F
db SEAFOAM_ISLANDS_1F
db ROCK_TUNNEL_B1F
db CINNABAR_VOLCANO
db POKEMON_MANSION_1F
db VICTORY_ROAD_2F
db VICTORY_ROAD_3F
db POWER_PLANT
db DIGLETTS_CAVE
db UNDERWATER_TUNNEL
db CINNABAR_VOLCANO_FLOORS
db -1 ; end
; GetBattleTransitionID_IsDungeonMap checks if wCurMap
; is in between or equal to each pair of maps
DungeonMaps2:
; all MT_MOON maps
db MT_MOON_1F, MT_MOON_B2F
; all SS_ANNE maps, VICTORY_ROAD_1F, LANCES_ROOM, and HALL_OF_FAME
db SS_ANNE_1F, HALL_OF_FAME
; all POKEMON_TOWER maps and Lavender Town buildings
db LAVENDER_POKECENTER, LAVENDER_CUBONE_HOUSE
; SILPH_CO_[2-8]F, POKEMON_MANSION[2F-B1F], SAFARI_ZONE, and
; CERULEAN_CAVE maps, except for SILPH_CO_1F
db SILPH_CO_2F, CERULEAN_CAVE_1F
; SILPH_CO_[9-11]F
db SILPH_CO_9F, SILPH_CO_11F
; SEAFOAM_ISLANDS_[B1F-B4F]
db SEAFOAM_ISLANDS_B1F, SEAFOAM_ISLANDS_B4F
; all ROCKET_HIDEOUT maps
db ROCKET_HIDEOUT_B1F, ROCKET_HIDEOUT_B4F
db -1 ; end