kep-hack/data/maps/objects/RedsHouse2F.asm
Llinos Evans da13aa9a32 WIP Omega Event
So this isn't working very well. It's halfway there and worked exactly once with what I can only describe as a cosmic ray event.

Here's how it's intended to work: Right as you open the Card Key door, Omega comes barging through, having previously been fighting with Giovanni.

The walking and stuff seems to work, but there are three issues:
- Omega's battle doesn't start, causing a softlock. `call TalkToTrainer` seems to be the iffy point. Note that this code is usually used when talking to a static entity.
- The music bugs out as Omega walks over; this may be linked to the above problem.
- Once these issues are alleviated, Omega will have to disappear, but this isn't a massive deal.

Also includes a dev door in Red's room to easily access the event, and minor code cleanup with Viridian Pre-Gym and Oak's lab - just unnecessary comments.
2023-04-13 17:13:11 +01:00

13 lines
198 B
NASM

RedsHouse2F_Object:
db $a ; border block
def_warp_events
warp_event 7, 1, REDS_HOUSE_1F, 3
warp_event 5, 1, SILPH_CO_11F, 1
def_bg_events
def_object_events
def_warps_to REDS_HOUSE_2F