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So some bits of this are untested, but the base starters are unaffected. I had to work a lot with the sprite limits so Oak's lab has been changed a bit. This adds a Pikachu and Eevee "mode" to the game, allowing you to pick them as starters. When doing so, the Rival will always pick the opposite. There are some glitches; - Picking Charmander makes Blue erase himself from existence - Picking from anywhere other than the front of the table may have odd results. - Oak has to be shown in the lab at the start from now on for some reason; side effect of removing the dexes, there's definitely a fix for this. These are from me not finishing the ball picking process - it was a little weird. Parties based on starters have been updated but I had to cut out a lot of unused trainer slots. Also the unused names were removed. |
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| .. | ||
| hidden_objects | ||
| black_out.asm | ||
| card_key.asm | ||
| cinnabar_lab.asm | ||
| diploma.asm | ||
| display_pokedex.asm | ||
| elevator.asm | ||
| evolve_trade.asm | ||
| give_pokemon.asm | ||
| heal_party.asm | ||
| hidden_items.asm | ||
| in_game_trades.asm | ||
| oaks_aide.asm | ||
| pewter_guys.asm | ||
| pick_up_item.asm | ||
| poison.asm | ||
| pokecenter.asm | ||
| pokedex_rating.asm | ||
| pokemart.asm | ||
| prize_menu.asm | ||
| saffron_guards.asm | ||
| set_blackout_map.asm | ||
| starter_dex.asm | ||
| vending_machine.asm | ||