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This functionally turns the Silph Gauntlet into a battle tower of sorts. I did notice some weirdness post-event-reset so definitely do some tests. It should be fine, though.
124 lines
2.1 KiB
NASM
124 lines
2.1 KiB
NASM
_SilphGauntlet2FBattleText1:: ; No payment here. Child labour is bad!
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text "If I win, maybe"
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line "I can guarantee"
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cont "a job at SILPH!"
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done
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_SilphGauntlet2FEndBattleText1::
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text "My"
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line "future! No!"
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prompt
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_SilphGauntlet2FAfterBattleText1::
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text "Guess I'll finish"
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line "that GAME CORNER"
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cont "application..."
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done
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_SilphGauntlet2FBattleText2::
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text "This is no place"
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line "to hike! Now I'm"
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cont "mad!"
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done
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_SilphGauntlet2FEndBattleText2::
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text "Bah!"
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line "Too much!"
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prompt
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_SilphGauntlet2FAfterBattleText2::
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text "That CHIEF!"
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para "Always cutting"
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line "costs! I can't"
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cont "stand it!"
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done
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_SilphGauntlet2FBattleText3::
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text "Umm..."
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para "Battle me!"
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done
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_SilphGauntlet2FEndBattleText3::
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text "It's"
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line "no big deal..."
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prompt
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_SilphGauntlet2FAfterBattleText3::
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text "I don't get out"
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line "much..."
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para "But this pays so"
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line "well, I could"
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cont "get that game I"
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cont "always wanted..."
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done
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_SilphGauntlet2FBattleText4::
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text "Hahaha! This is"
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line "great! So many"
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cont "rare #MON!"
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para "Show me yours,"
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line "now!"
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done
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_SilphGauntlet2FEndBattleText4::
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text "Argh!"
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prompt
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_SilphGauntlet2FAfterBattleText4::
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text "The second I heard"
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line "of the #MON"
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cont "I could meet here,"
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cont "I was stoked!"
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para "I could never have"
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line "expected to see"
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cont "#MON like yours,"
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cont "though!"
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done
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_SilphGauntlet2FBattleText5::
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text "If I win this,"
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line "CHIEF will love"
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cont "me for sure!"
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done
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_SilphGauntlet2FEndBattleText5::
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text "No!"
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line "Not here..."
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prompt
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_SilphGauntlet2FAfterBattleText5::
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text "Huh? Why CHIEF?"
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para "I just want his"
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line "money!" ; hahahahahaha
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done
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_SilphGauntlet2FBattleText6::
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text "I'm here training"
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line "become the next"
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cont "KARATE MASTER..."
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para "Battle with me so"
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line "I may hone my"
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cont "skills!"
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done
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_SilphGauntlet2FEndBattleText6::
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text "I"
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line "still have a long"
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cont "road to trek..." ; vague sf reference
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prompt
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_SilphGauntlet2FAfterBattleText6::
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text "You are truly"
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line "powerful."
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para "Keep battling,"
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line "and you will"
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cont "surely succeed."
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done
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