kep-hack/text/VermilionCity.asm
Martha Schilling ef62d0a43f would you believe me if i told you this still isnt done
in the middle of a breakdown here but i'm committing this because I don't wanna have an overwhelming number of changed files like the Big One

- Fixed a bug where an item couldn't be picked up in Mt. Moon Crater

- Gave new cries to Leafeon, Glaceon, Perrserker, Gentlarva, Carapthor, Gorotora, Magnezone, Tangrowth, Tricules, Magmortar and Meltan. Pupal and Lickilicky also got new cries but they'll probably be changed later

- Changed Citrine's map slightly for hopefully the final time, removing the tall grass to allow the Old Man Glitch to work there

- Brought Pokemon Tower 5F back for some reason

- Moved the Rocket Grunt on Silph 11F closer to the Omegadge door

- 'Fixed' a warp issue on Faraway Island, can definitely be improved though

- Gave Gapdos 10 more base special because i forgot the first time

- Fixed a typo in Hitmontop's dex entry

- Fixed some inconsistencies in Gao and Gorotora's movesets

- Added the unused ice tiles to Seafoam Islands and Garnet Cavern (credit to Vortiene)

- Added a stats page to the Pokedex that displays base stats and the type of caught Pokemon (again, credit to Vortiene)

- Made Sandshrew more common in Mt. Moon

- Improved the 'already caught' icon

- uncapitalised all new instances of "trainer" in the text to make it more consistent

- HOPEFULLY fixed the issue where the SS Anne still couldn't be reboarded
2023-11-20 11:00:20 +00:00

227 lines
3.7 KiB
NASM

_VermilionCityText1::
text "We're careful"
line "about pollution!"
para "We've heard GRIMER"
line "multiplies in"
cont "toxic sludge!"
done
_VermilionCityTextDidYouSee::
text "Did you see S.S."
line "ANNE moored in"
cont "the harbor?"
done
_VermilionCityTextSSAnneDeparted::
text "So, S.S.ANNE has"
line "departed!"
para "She'll be back"
line "soon." ; changed since the ship actually comes back
done
_SSAnneWelcomeText4::
text "Welcome to S.S."
line "ANNE!"
done
_SSAnneWelcomeText9::
text "Welcome to S.S."
line "ANNE!"
para "Excuse me, do you"
line "have a ticket?"
prompt
_SSAnneFlashedTicketText::
text "<PLAYER> flashed"
line "the S.S.TICKET!"
para "Great! Welcome to"
line "S.S.ANNE!"
done
_SSAnneNoTicketText::
text "<PLAYER> doesn't"
line "have the needed"
cont "S.S.TICKET."
para "Sorry!"
para "You need a ticket"
line "to get aboard."
done
_SSAnneNotHereText::
text "The ship set sail."
done
_VermilionCityText4::
text "I'm putting up a"
line "building on this"
cont "plot of land."
para "My #MON is"
line "tamping the land."
done
_VermilionCityText5::
text "MACHOP: Guoh!"
line "Gogogoh!@"
text_end
_VermilionCityText14::
text_start
para "A MACHOP is"
line "stomping the land"
cont "flat."
done
_VermilionCityText6::
text "S.S.ANNE is a"
line "famous luxury"
cont "cruise ship."
done
_VermilionCityText7::
text "VERMILION CITY"
line "The Port of"
cont "Exquisite Sunsets"
done
_VermilionCityText8::
text "NOTICE!"
para "ROUTE 12 may be"
line "blocked off by a"
cont "sleeping #MON."
para "Detour through"
line "ROCK TUNNEL to"
cont "LAVENDER TOWN."
para "VERMILION POLICE"
done
_VermilionCityText11::
text "#MON FAN CLUB"
line "All #MON fans"
cont "welcome!"
done
_VermilionCityText12::
text "VERMILION CITY"
line "#MON GYM"
cont "LEADER: LT.SURGE"
para "The Lightning "
line "American!"
done
_VermilionCityText13::
text "VERMILION HARBOR"
done
_BeautyText1::
text "Hey! Do you like"
line "cats or dogs?"
prompt
_BeautyText2::
text "Ah! I knew it!"
para "Sorry, it was a"
line "silly question..."
prompt ; needed for text to scroll correctly - it looks and acts fine in-game, don't worry.
_BeautyChoice:: ; this is separate for the in-progress event.
text "If you catch 5"
line "@"
text_ram wcd6d ; efficiency - means we don't need two separate texts...
text ", I'll"
cont "give you a great"
cont "#MON!"
para "See you then!"
done
_BeautyFinish1:: ; I hate this, but it has to be this way. wBeautyChoice refuses to work.
text "Oh! You've caught"
line "5 GROWLITHE!"
done
_BeautyFinish2::
text "Oh! You've caught"
line "5 MEOWTH!"
done
_BeautyExplain1::
text "When MEOWTH"
line "evolves, it will"
cont "look like this."
prompt
_BeautyExplain2::
text "When GROWLITHE"
line "evolves, it will"
cont "look like this."
prompt
_BeautyExplainCont::
text "Hm? Why did I"
line "make you catch"
cont "the opposite"
cont "#MON?"
para "Well, I wanted"
line "to see if your"
cont "preferences"
cont "stayed the same."
para "It seems I was"
line "wrong!"
done
_OfficerJennyText1::
text "I just caught a"
line "SQUIRTLE that was"
cont "always getting"
cont "into mischief."
para "I think it needs a"
line "good trainer to"
cont "set it straight."
done
_OfficerJennyText2::
text "You have the"
line "THUNDERBADGE!?"
para "You must be a"
line "good trainer!"
para "I just caught a"
line "SQUIRTLE that was"
cont "always getting"
cont "into mischief."
para "Would you take"
line "good care of it?"
done
_OfficerJennyText3::
text "OK! Please treat"
line "SQUIRTLE right!@"
text_end
_OfficerJennyText4::
text "Oh... What am I"
line "to do now?"
done
_OfficerJennyText5::
text "How is SQUIRTLE"
line "doing?"
done