kep-hack/text/VermilionCity.asm
Llinos Evans 35851ef6a9 LGPE Beauty Event
This is basically done, but has a few glitches to iron out that I don't have time to do today. So, I'm sending this in as-is with the intent to finish (or someone else can idc) it later.

I initially thought to restrict this to after Vermilion Gym but Persian is really bad and Arcanine doesn't compare to the L30 Dugtrio, so I think it's ok. Just barely balances itself out.

Bugs:
- GiveMonName doesn't work properly for the Vermilion Beauty after receiving the Pokemon, jank ensues.
- Text scrolls immediately when receiving the Pokemon from the Vermilion Beauty.
2023-06-07 11:17:47 +01:00

229 lines
3.7 KiB
NASM

_VermilionCityText1::
text "We're careful"
line "about pollution!"
para "We've heard GRIMER"
line "multiplies in"
cont "toxic sludge!"
done
_VermilionCityTextDidYouSee::
text "Did you see S.S."
line "ANNE moored in"
cont "the harbor?"
done
_VermilionCityTextSSAnneDeparted::
text "So, S.S.ANNE has"
line "departed!"
para "She'll be back"
line "soon." ; changed since the ship actually comes back
done
_SSAnneWelcomeText4::
text "Welcome to S.S."
line "ANNE!"
done
_SSAnneWelcomeText9::
text "Welcome to S.S."
line "ANNE!"
para "Excuse me, do you"
line "have a ticket?"
prompt
_SSAnneFlashedTicketText::
text "<PLAYER> flashed"
line "the S.S.TICKET!"
para "Great! Welcome to"
line "S.S.ANNE!"
done
_SSAnneNoTicketText::
text "<PLAYER> doesn't"
line "have the needed"
cont "S.S.TICKET."
para "Sorry!"
para "You need a ticket"
line "to get aboard."
done
_SSAnneNotHereText::
text "The ship set sail."
done
_VermilionCityText4::
text "I'm putting up a"
line "building on this"
cont "plot of land."
para "My #MON is"
line "tamping the land."
done
_VermilionCityText5::
text "MACHOP: Guoh!"
line "Gogogoh!@"
text_end
_VermilionCityText14::
text_start
para "A MACHOP is"
line "stomping the land"
cont "flat."
done
_VermilionCityText6::
text "S.S.ANNE is a"
line "famous luxury"
cont "cruise ship."
done
_VermilionCityText7::
text "VERMILION CITY"
line "The Port of"
cont "Exquisite Sunsets"
done
_VermilionCityText8::
text "NOTICE!"
para "ROUTE 12 may be"
line "blocked off by a"
cont "sleeping #MON."
para "Detour through"
line "ROCK TUNNEL to"
cont "LAVENDER TOWN."
para "VERMILION POLICE"
done
_VermilionCityText11::
text "#MON FAN CLUB"
line "All #MON fans"
cont "welcome!"
done
_VermilionCityText12::
text "VERMILION CITY"
line "#MON GYM"
cont "LEADER: LT.SURGE"
para "The Lightning "
line "American!"
done
_VermilionCityText13::
text "VERMILION HARBOR"
done
_VermilionCityText15::
text "The S.S.ANNE"
line "has returned!"
done
_RoingusText:: ; new NPC made as an inside joke, with a slight reference to Mew
text "I wanna discover"
line "a new species of"
cont "#MON someday!"
para "If I'm the first"
line "to discover it, I"
cont "could name it!"
para "I'm gonna call"
line "it... ROINGUS!"
done
; Text for the new pass system.
_VermillionCityPassSelectionText::
text "Which PASS do you"
line "want to present?"
prompt
_VermillionCityOldSeaMap::
text "<PLAYER> flashed"
line "the OLD SEA MAP!"
para "My, my. I haven't"
line "seen this in a"
cont "long time."
para "Come. I'll take"
line "you there."
done
_VermillionCityCitrinePass::
text "<PLAYER> flashed"
line "the CITRINE PASS!"
para "Ah! You must be"
line "pretty strong to"
cont "have this PASS!"
para "Come on, come"
line "on!"
done
_VermillionCityHarborRefuse::
text "Alright! Have a"
line "nice day!"
done
_BeautyText1::
text "Hey! Do you like"
line "cats or dogs?"
prompt
_BeautyText2::
text "Ah! I knew it!"
para "Sorry, it was a"
line "silly question..."
prompt ; needed for text to scroll correctly - it looks and acts fine in-game, don't worry.
_BeautyChoice:: ; this is separate for the in-progress event.
text "If you catch 5"
line "@"
text_ram wcd6d ; efficiency - means we don't need two separate texts...
text ", I'll"
cont "give you a great"
cont "#MON!"
para "See you then!"
done
_BeautyFinish::
text "Oh! You've caught"
line "5 "
text_ram wcd6d
text "!"
prompt
_BeautyExplain::
text "When "
text_ram wcd6d
line "evolves, it will"
cont "look like this."
para "Hm? Why did I"
line "make you catch"
cont "the opposite"
cont "#MON?"
para "Well, I wanted"
line "to see if your"
cont "preferences"
cont "stayed the same."
para "It seems I was"
line "wrong!"
done