kep-hack/scripts/RockTunnelPokecenter.asm
Llinos Evans 9b387cab7e Expanding on Pokemon icon usage
This adds Pikachu, Cat, and "Small Bird" menu icons. The cat has a custom animation done by myself.

The Jigglypuff in the Pokemon Centre now uses the new sprite, nice 'n' pretty. Officer Jenny is also in Cerulean. The Pokemon from Melanie's house in Yellow have been put in Mr. Fuji's House, given the purpose of the house in RB is different. I think it ends up fitting very nicely.

Chansey has been given its proper sprite in Fuschia. Yellow didn't actually do this, as Chansey doesn't have a walk cycle, causing the stuff that exists to go unused. I wanted it, though, so I had Chansey just not walk and turn around. Oh, and it's in all the Pokemon Centres now. Yeah, that's a...lot of changed files.
2023-04-23 21:25:45 +01:00

96 lines
1.7 KiB
NASM

RockTunnelPokecenter_Script:
call Serial_TryEstablishingExternallyClockedConnection
jp EnableAutoTextBoxDrawing
RockTunnelPokecenter_TextPointers:
dw RockTunnelHealNurseText
dw RockTunnelPokecenterText2
dw RockTunnelPokecenterText3
dw RockTunnelTradeNurseText
dw DittoSalesmanText
dw RockTunnelPokecenterText4
RockTunnelHealNurseText:
script_pokecenter_nurse
RockTunnelPokecenterText2:
text_far _RockTunnelPokecenterText2
text_end
RockTunnelPokecenterText3:
text_far _RockTunnelPokecenterText3
text_end
RockTunnelTradeNurseText:
script_cable_club_receptionist
DittoSalesmanText:
text_asm
CheckEvent EVENT_BOUGHT_DITTO, 1
jp c, .alreadyBoughtDitto
ld hl, .Text1
call PrintText
ld a, MONEY_BOX
ld [wTextBoxID], a
call DisplayTextBoxID
call YesNoChoice
ld a, [wCurrentMenuItem]
and a
jp nz, .choseNo
ldh [hMoney], a
ldh [hMoney + 2], a
ld a, $5
ldh [hMoney + 1], a
call HasEnoughMoney
jr nc, .enoughMoney
ld hl, .NoMoneyText
jr .printText
.enoughMoney
lb bc, DITTO, 23
call GivePokemon
jr nc, .done
xor a
ld [wPriceTemp], a
ld [wPriceTemp + 2], a
ld a, $5
ld [wPriceTemp + 1], a
ld hl, wPriceTemp + 2
ld de, wPlayerMoney + 2
ld c, $3
predef SubBCDPredef
ld a, MONEY_BOX
ld [wTextBoxID], a
call DisplayTextBoxID
SetEvent EVENT_BOUGHT_DITTO
jr .done
.choseNo
ld hl, .RefuseText
jr .printText
.alreadyBoughtDitto
ld hl, .Text2
.printText
call PrintText
.done
jp TextScriptEnd
.Text1
text_far _DittoSalesmanText1
text_end
.RefuseText
text_far _DittoSalesmanNoText
text_end
.NoMoneyText
text_far _DittoSalesmanNoMoneyText
text_end
.Text2
text_far _DittoSalesmanText2
text_end
RockTunnelPokecenterText4:
text_asm
callfar PokecenterChanseyText
jp TextScriptEnd