mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 10:23:34 +12:00
![]() - Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet. - Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat... - The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer. - Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!) - The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!) - Added a guard for Mt. Moon Crater. - Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen. - PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool. - Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance. Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch. The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free. |
||
---|---|---|
.. | ||
array.asm | ||
array2.asm | ||
audio.asm | ||
bankswitch.asm | ||
clear_sprites.asm | ||
compare.asm | ||
copy.asm | ||
copy2.asm | ||
copy_string.asm | ||
count_set_bits.asm | ||
delay.asm | ||
fade.asm | ||
fade_audio.asm | ||
give.asm | ||
header.asm | ||
hidden_objects.asm | ||
init.asm | ||
inventory.asm | ||
item.asm | ||
item_price.asm | ||
joypad.asm | ||
joypad2.asm | ||
lcd.asm | ||
list_menu.asm | ||
load_font.asm | ||
map_objects.asm | ||
math.asm | ||
money.asm | ||
move_mon.asm | ||
names.asm | ||
names2.asm | ||
npc_movement.asm | ||
oam.asm | ||
overworld.asm | ||
overworld_text.asm | ||
palettes.asm | ||
pathfinding.asm | ||
pics.asm | ||
pokemon.asm | ||
predef.asm | ||
predef_text.asm | ||
print_bcd.asm | ||
print_num.asm | ||
print_text.asm | ||
random.asm | ||
reload_sprites.asm | ||
reload_tiles.asm | ||
reset_player_sprite.asm | ||
serial.asm | ||
start.asm | ||
start_menu.asm | ||
text.asm | ||
text_script.asm | ||
textbox.asm | ||
tilemap.asm | ||
timer.asm | ||
trainers.asm | ||
trainers2.asm | ||
uncompress.asm | ||
update_sprites.asm | ||
vblank.asm | ||
vcopy.asm | ||
window.asm | ||
yes_no.asm |