mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-11-05 13:10:58 +13:00
- Replaces the Old Rod with the Candy Sack, an item to evolve Meltan into Melmetal. Meltan and Melmetal aren't in yet. - Improves Gym Leader and Elite Four AI by a lot. They still use items, they're just better. Fixes XSpecial use while we're at it; before, it didn't actually increase the stat... - The Scarlet Book now takes up both shelves, one section for each Paradox Pokemon. I also moved the bookshelf so it looks nicer. - Text in Celadon University has been reduced significantly, taking up less memory and being a bit more RBY-like. It has also been made more accurate (thanks to Daiginjo for translating my booklet!) - The Magikarp researcher in Celadon University now gives TM Dragon Rage (no longer unused!) - Added a guard for Mt. Moon Crater. - Removed TrainerNamePointers, Blank Leader Name Code, and Dakutens/Hakutens using a guide published by YakiNeen. - PP no longer uses a shitty graphic and is instead properly implemented into the font, optimising the status screen. Also displays in-battle which is kinda cool. - Lorelei, Bruno, and Agatha now play the Gym Leader theme, not just Lance. Still unsure how to fix Celadon University's trainers, all I know is a lot of the information should be taken from the Oak fight I did. The code is radically different and doesn't call trainer headers at all. You'll likely want to start from scratch. The Mt. Moon Crater Guard's text is a little wonky, not sure what's up there. May have been from the way I accessed Mt. Moon in testing. Anyway, if you want to mess around feel free. |
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| .. | ||
| array.asm | ||
| array2.asm | ||
| audio.asm | ||
| bankswitch.asm | ||
| clear_sprites.asm | ||
| compare.asm | ||
| copy.asm | ||
| copy2.asm | ||
| copy_string.asm | ||
| count_set_bits.asm | ||
| delay.asm | ||
| fade.asm | ||
| fade_audio.asm | ||
| give.asm | ||
| header.asm | ||
| hidden_objects.asm | ||
| init.asm | ||
| inventory.asm | ||
| item.asm | ||
| item_price.asm | ||
| joypad.asm | ||
| joypad2.asm | ||
| lcd.asm | ||
| list_menu.asm | ||
| load_font.asm | ||
| map_objects.asm | ||
| math.asm | ||
| money.asm | ||
| move_mon.asm | ||
| names.asm | ||
| names2.asm | ||
| npc_movement.asm | ||
| oam.asm | ||
| overworld.asm | ||
| overworld_text.asm | ||
| palettes.asm | ||
| pathfinding.asm | ||
| pics.asm | ||
| pokemon.asm | ||
| predef.asm | ||
| predef_text.asm | ||
| print_bcd.asm | ||
| print_num.asm | ||
| print_text.asm | ||
| random.asm | ||
| reload_sprites.asm | ||
| reload_tiles.asm | ||
| reset_player_sprite.asm | ||
| serial.asm | ||
| start.asm | ||
| start_menu.asm | ||
| text.asm | ||
| text_script.asm | ||
| textbox.asm | ||
| tilemap.asm | ||
| timer.asm | ||
| trainers.asm | ||
| trainers2.asm | ||
| uncompress.asm | ||
| update_sprites.asm | ||
| vblank.asm | ||
| vcopy.asm | ||
| window.asm | ||
| yes_no.asm | ||