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This adds Digda01 and Field06 to the music repertoire, and has Digda01 be used in Diglett's Cave, as God intended. |
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| .. | ||
| music | ||
| audio_constants.asm | ||
| cries.asm | ||
| cry_constants.asm | ||
| cry_headers.asm | ||
| cry_pointers.asm | ||
| drumkits.asm | ||
| engine.asm | ||
| macros.asm | ||
| music_pointers.asm | ||
| music_pointers_red.asm | ||
| notes.asm | ||
| sfx.asm | ||
| sfx_crystal.asm | ||
| sfx_pointers.asm | ||
| sfx_pointers_red.asm | ||
| wave_samples.asm | ||