kep-hack/data/tilesets/pair_collision_tile_ids.asm

27 lines
744 B
NASM

; FORMAT: tileset number, tile 1, tile 2
; terminated by -1
; these entries indicate that the player may not cross between tile 1 and tile 2
; it's mainly used to simulate differences in elevation
TilePairCollisionsLand::
db CAVERN, $20, $05
db CAVERN, $41, $05
db FOREST, $30, $2E
db CAVERN, $2A, $05
db CAVERN, $05, $21
db FOREST, $52, $2E
db FOREST, $55, $2E
db FOREST, $56, $2E
db FOREST, $20, $2E
db FOREST, $5E, $2E
db FOREST, $5F, $2E
db -1 ; end
TilePairCollisionsWater::
db FOREST, $14, $2E
db FOREST, $48, $2E
db CAVERN, $14, $05
db GYM , $14, $32 ;prevent surfing into statue base tile ($32) from water tile ($14)
db GYM , $14, $33 ;prevent surfing into statue base tile ($33) from water tile ($14)
db -1 ; end