mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Just a bit more to go! Added improved animations for the following moves, mostly taken from Vortiene's PureRGB hack: - Struggle (user now shakes before attacking) - Fire Punch (added sound effects) - Ice Punch (added sound effects) - ThunderPunch (added sound effects) - Swords Dance (increased duration by adding an unused subanimation) - Fairy Wind (changed sound effect) - Jump Kick (much more detailed, user's sprite dips down before attacking, and the hit is carried upwards) - Rolling Kick (user now shakes before attacking) - Thrash (user now shakes before attacking) - Iron Head (changed sound effect) - Poison Sting (added new graphic that looks like a needle being fired at the opponent) - Twineedle (added new graphic that looks like a pair of stingers being fired at the opponent) - Pin Missile (added new graphic that looks like a needle being fired at the opponent) - Hydro Pump (the first half of the attack now looks more like a blast of water instead of two rising colums of water) - Ice Beam (screen briefly brightens when used, added sound effects) - Blizzard (added sound effects) - Aurora Beam (screen briefly brightens when used) - Submission (much more detailed animation that shows the user falling back to the ground after the attack) - Draining Kiss (added Lovely Kiss' animation to the first half of the attack so it wasn't a clone of Absorb) - Growth (increased duration by adding more subanimations) - PoisonPowder (the palettes temporarily darken slightly when used) - Stun Spore (the screen temporarily lights up slightly when used) - Sleep Powder (the screen temporarily lights up slightly when used) - Dragon Rage (increased duration by adding more subanimations) - Rock Throw (changed sound effect slightly) - Agility (user now shakes when used) - Night Shade (the screen inverts colours temporarily when used) - Recover (changed sound effect slightly) - Focus Energy (reused its unused animation) - Egg Bomb and Magnet Bomb (sound effect changed) - Spike Cannon (added new graphic that looks like a needle being fired at the opponent) - Amnesia and Nasty Plot (completely new animation that doesn't reuse the confused animation) - Kinesis (completely new animation, looks more like a psychic move now) - Hi Jump Kick (much more detailed, user's sprite jumps up before attacking, then lands afterwards) - Dream Eater (changed sound effect, now has HP drain animation - Sky Attack (changed sound effect and subanimation) - Dazzling Gleam (the screen now turns wavy like Psychic after the initial flash) - Hyper Fang (the screen flashes for a moment when the attack lands) - Tri Attack (added the fire, ice and electric elements present in later animations, but note that the move still has no secondary effect) - Fake Tears (completely new animation that involves the user literally shaking and crying)
118 lines
2.2 KiB
NASM
118 lines
2.2 KiB
NASM
SFX:
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; entries correspond to SFX_* constants
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dbw 0, 0
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dba SFX_Get_Item1_1
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dba SFX_Get_Item2_1
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dba SFX_Tink_1
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dba SFX_Heal_HP_1
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dba SFX_Heal_Ailment_1
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dba SFX_Start_Menu_1
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dba SFX_Press_AB_1
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dba SFX_Pokedex_Rating_1
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dba SFX_Get_Key_Item_1
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dba SFX_Poisoned_1
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dba SFX_Trade_Machine_1
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dba SFX_Turn_On_PC_1
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dba SFX_Turn_Off_PC_1
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dba SFX_Enter_PC_1
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dba SFX_Shrink_1
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dba SFX_Switch_1
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dba SFX_Healing_Machine_1
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dba SFX_Teleport_Exit1_1
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dba SFX_Teleport_Enter1_1
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dba SFX_Teleport_Exit2_1
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dba SFX_Ledge_1
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dba SFX_Teleport_Enter2_1
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dba SFX_Fly_1
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dba SFX_Denied_1
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dba SFX_Arrow_Tiles_1
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dba SFX_Push_Boulder_1
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dba SFX_SS_Anne_Horn_1
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dba SFX_Withdraw_Deposit_1
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dba SFX_Cut_1
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dba SFX_Go_Inside_1
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dba SFX_Swap_1
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dba SFX_59_1
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dba SFX_Purchase_1
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dba SFX_Collision_1
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dba SFX_Go_Outside_1
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dba SFX_Save_1
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dba SFX_Pokeflute
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dba SFX_Safari_Zone_PA
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dba SFX_Level_Up
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dba SFX_Ball_Toss
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dba SFX_Ball_Poof
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dba SFX_Faint_Thud
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dba SFX_Run
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dba SFX_Dex_Page_Added
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dba SFX_Caught_Mon
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dba SFX_Peck
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dba SFX_Faint_Fall
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dba SFX_Battle_09
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dba SFX_Pound
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dba SFX_Ice
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dba SFX_Battle_0B
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dba SFX_Battle_0C
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dba SFX_Battle_0D
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dba SFX_Battle_0E
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dba SFX_Battle_0F
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dba SFX_Damage
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dba SFX_Not_Very_Effective
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dba SFX_Battle_12
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dba SFX_Battle_13
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dba SFX_Battle_14
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dba SFX_Vine_Whip
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dba SFX_Battle_16
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dba SFX_Battle_17
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dba SFX_Battle_18
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dba SFX_Battle_19
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dba SFX_Super_Effective
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dba SFX_Battle_1B
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dba SFX_Battle_1C
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dba SFX_Doubleslap
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dba SFX_Battle_1E
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dba SFX_Horn_Drill
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dba SFX_Battle_20
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dba SFX_Battle_21
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dba SFX_Battle_22
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dba SFX_Battle_23
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dba SFX_Battle_24
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dba SFX_Battle_25
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dba SFX_Battle_26
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dba SFX_Battle_27
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dba SFX_Battle_28
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dba SFX_Battle_29
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dba SFX_Battle_2A
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dba SFX_Battle_2B
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dba SFX_Battle_2C
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dba SFX_Psybeam
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dba SFX_Battle_2E
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dba SFX_Battle_2F
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dba SFX_Psychic_M
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dba SFX_Battle_31
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dba SFX_Battle_32
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dba SFX_Battle_33
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dba SFX_Battle_34
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dba SFX_Battle_35
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dba SFX_Battle_36
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dba SFX_Battle_37
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dba SFX_Silph_Scope
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dba SFX_Intro_Lunge
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dba SFX_Intro_Hip
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dba SFX_Intro_Hop
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dba SFX_Intro_Raise
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dba SFX_Intro_Crash
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dba SFX_Intro_Whoosh
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dba SFX_Slots_Stop_Wheel
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dba SFX_Slots_Reward
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dba SFX_Slots_New_Spin
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dba SFX_Shooting_Star
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dba SFX_PokefluteInBattle
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