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thorn
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kep-hack
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b6aa26ffa4
kep-hack
/
gfx
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Rangi
c779602459
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
..
blocksets
Rename map files, labels, and constants to be consistent and work with Polished Map
2019-01-01 23:33:10 -05:00
blue
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
red
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
sprites
tilemaps
Added a tilemap
2012-01-30 19:08:38 -08:00
tilesets
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
yellow
AB.png
attack_anim_1.png
attack_anim_2.png
badge_numbers.png
badges.png
battle_hud1.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
battle_hud2.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
battle_hud3.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
battle_transition.png
blank_leader_names.png
circle_tile.png
copyright.png
ED_tile.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
emotion_bubbles.png
falling_star.png
font.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
game_boy.png
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
gamefreak.png
gamefreak_intro.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
gamefreak_logo.png
hp_bar_and_status.png
intro_fight.png
ledge_hopping_shadow.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
link_cable.png
minimized_mon_sprite.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
mon_nest_icon.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
mon_ow_sprites.png
p_tile.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
player_title.png
pokeball.png
pokecenter_ball.png
pokedex.png
pokemon_logo.png
red_fishing_tile_back.png
red_fishing_tile_front.png
red_fishing_tile_side.png
red_fishingrod_tiles.png
spinner_arrow.png
ss_anne_smoke_puff.png
text_box.png
theend.png
Use rgbgfx and c tools instead of the submodule.
2018-03-10 18:53:04 -05:00
town_map.png
town_map.rle
town_map_cursor.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00
trade2.png
trainer_info.png
up_arrow.png
Fix PNG files to have bit depth match the bit depth used in the game.
2015-01-07 21:30:48 -05:00