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This adds a map for Cinnabar Volcano's floors in the run-up to Moltres. I used a S.S. Anne style compression technique here, having 4 floors on a decently sized map that are just far enough apart for a player to never actually see them. This maintains their suspension of disbelief while giving us way more space to work with. I want to compress a lot of RBY maps like this if push comes to shove - there's a lot of places where this is possible. In the interests of compression, I started using the Agatha bank again, as I removed a lot of maps from there when making bank 22. There's some space for maps. Also I made 3 more blocks for cavern which caused it to overflow the bank it was in - fixed that by swapping with PreGym, which is probably much smaller. Cinnabar Volcano hasn't been changed yet in the interest of Martha finishing that bit up. |
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| .. | ||
| battle_constants.asm | ||
| credits_constants.asm | ||
| event_constants.asm | ||
| gfx_constants.asm | ||
| hardware_constants.asm | ||
| hide_show_constants.asm | ||
| icon_constants.asm | ||
| input_constants.asm | ||
| item_constants.asm | ||
| list_constants.asm | ||
| map_constants.asm | ||
| map_data_constants.asm | ||
| map_object_constants.asm | ||
| menu_constants.asm | ||
| misc_constants.asm | ||
| move_animation_constants.asm | ||
| move_constants.asm | ||
| move_effect_constants.asm | ||
| music_constants.asm | ||
| oam_constants.asm | ||
| palette_constants.asm | ||
| pokedex_constants.asm | ||
| pokemon_constants.asm | ||
| pokemon_data_constants.asm | ||
| script_constants.asm | ||
| serial_constants.asm | ||
| sprite_constants.asm | ||
| sprite_data_constants.asm | ||
| sprite_set_constants.asm | ||
| text_constants.asm | ||
| tileset_constants.asm | ||
| trainer_constants.asm | ||
| type_constants.asm | ||