kep-hack/data/maps/objects/CelesteHill.asm
Llinos Evans f65e0dd3bf Groundwork for Galarian Bird event
This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.

It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.

Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)

If anyone has a better way to do this, please let me know!

Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
2023-04-27 18:00:47 +01:00

17 lines
443 B
NASM

CelesteHill_Object:
db $0 ; border block
def_warp_events
warp_event 12, 23, BRUNSWICK_TRAIL, 1
warp_event 13, 23, BRUNSWICK_TRAIL, 1
def_bg_events
bg_event 12, 20, 2
bg_event 12, 8, 3
def_object_events
object_event 12, 7, SPRITE_BIRD, STAY, DOWN, 1 ; person
object_event 13, 6, SPRITE_BIRD, STAY, DOWN, 1 ; person
object_event 11, 6, SPRITE_BIRD, STAY, DOWN, 1, MOLTRES_G, 70 | OW_POKEMON ; person
def_warps_to CELESTE_HILL