kep-hack/engine
Martha Schilling e6763371e4 AI Improvements
This fixes some of the issues with the current AI system to make them better. In short:

- Most Trainers should correctly recognise when a move is not very effective, and not use it. If they have a supereffective move and a regular-effective move, they will slightly prioritise the supereffective one, but not always use it like in regular RBY. This prevents the Lorelei softlock, for example.

- Trainers won't attempt to set status effects on Pokemon that already have one, won't try recovering at full health, and won't attempt to set up multiple Reflects or Light Screen

- Certain high-level trainers will recognise when a Pokemon does not have a status, and will try to inflict one if so. This makes Agatha's, Erika's and Koga's team types much more effective.

- Youngsters and Cue Balls no longer pick moves randomly and will actually give it some thought

- Brock and the Engineers now recognize type effectiveness, Students do not given how early they're encountered.

- General improvements to move choices for all Gym Leaders, E4 and Shinjuku Jacky.

We're almost done.
2024-01-05 13:59:27 +00:00
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battle AI Improvements 2024-01-05 13:59:27 +00:00
debug
events
gfx
items
link
math
menus
movie
overworld
pokemon
slots
battletentdata.asm
flag_action.asm
joypad.asm
play_time.asm
predefs.asm