kep-hack/engine/battle/d.asm
U-Fish-PC\Daniel bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00

22 lines
378 B
NASM
Executable file

Func_372d6: ; 372d6 (d:72d6)
call LoadTextBoxTilePatterns
hlCoord 3, 4
ld b, $7
ld c, $c
call TextBoxBorder
hlCoord 4, 5
ld de, wPlayerName ; wd158
call PlaceString
hlCoord 4, 10
ld de, W_GRASSRATE ; W_GRASSRATE
call PlaceString
hlCoord 9, 8
ld a, $69
ld [hli], a
ld [hl], $6a
xor a
ld [wcfcb], a
callab SetupPlayerAndEnemyPokeballs
ld c, $96
jp DelayFrames