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![]() This adds all the required architecture for the new maps to work, as well as Kinchou01 to play when in Celeste Hill itself. This doesn't add the events, though. |
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.. | ||
music | ||
audio_constants.asm | ||
cries.asm | ||
cry_constants.asm | ||
cry_headers.asm | ||
cry_pointers.asm | ||
drumkits.asm | ||
engine.asm | ||
macros.asm | ||
music_pointers.asm | ||
music_pointers_red.asm | ||
notes.asm | ||
sfx.asm | ||
sfx_crystal.asm | ||
sfx_pointers.asm | ||
sfx_pointers_red.asm | ||
wave_samples.asm |