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This commit adds a large fundamental change to KEP, that being Gym Rematches. This is achieved alongside a rework to the script that makes those post-game-gating NPCs shift around. If you add a new one, just add its constant to the lists you'll see in the Hall of Fame script. It also fixes a few bugs: - Fixed a bug where Cinnabar Gym loaded a fleet of Blaines. This occurred due to the way he is coded at base, and a misunderstanding I had when implementing his scaling. This is now fixed by standardising his gym script instead, while letting the gym trainers still use the old one. - Fixed a bug where the Up-Grade NPC would not appear after beating Silph Co. 11F. However, Giovanni currently seems to have trouble with his text. This floor needs some re-coding anyway, given we need to add Jessie and James to it. And some misc. changes: - Changed the first Moon Stone in Mt. Moon to a Poison Stone for the Nidoking speedrunners - Debug Mode now has a line of code to set up the post-game easily - Changed Surge's initial battle text to Yellow's - Added Sabrina's more accurate LGPE initial battle text, referring to the spoon she bent by accident
154 lines
2.4 KiB
NASM
154 lines
2.4 KiB
NASM
_MistyPreBattleText::
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text "Hi, you're a new"
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line "face!"
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para "Trainers who want"
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line "to turn pro have"
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cont "to have a policy"
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cont "about #MON!"
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para "What is your"
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line "approach when you"
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cont "catch #MON?"
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para "My policy is an"
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line "all-out offensive"
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cont "with water-type"
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cont "#MON!"
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done
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_TM11ExplanationText::
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text "TM11 teaches"
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line "BUBBLEBEAM!"
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para "Use it on an"
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line "aquatic #MON!"
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done
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_MistyCascadeBadgeInfoText::
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text "The CASCADEBADGE"
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line "allows you to"
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cont "use CUT any time!"
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para "You can CUT down"
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line "small bushes to"
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cont "open new paths!"
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para "You can also have"
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line "my favorite TM!"
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done
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_ReceivedTM11Text::
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text "<PLAYER> received"
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line "TM11!@"
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text_end
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_TM11NoRoomText::
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text "You better make"
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line "room for this!"
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done
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_ReceivedCascadeBadgeText::
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text "Wow!"
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line "You're too much!"
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para "All right!"
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para "You can have the"
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line "CASCADEBADGE to"
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cont "show you beat me!@"
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text_end
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_CeruleanGymBattleText1::
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text "I'm more than good"
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line "enough for you!"
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para "MISTY can wait!"
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done
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_CeruleanGymEndBattleText1::
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text "You"
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line "overwhelmed me!"
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prompt
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_CeruleanGymAfterBattleText1::
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text "You have to face"
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line "other trainers to"
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cont "find out how good"
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cont "you really are."
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done
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_CeruleanGymBattleText2::
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text "Splash!"
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para "I'm first up!"
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line "Let's do it!"
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done
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_CeruleanGymEndBattleText2::
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text "That"
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line "can't be!"
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prompt
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_CeruleanGymAfterBattleText2::
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text "MISTY is going to"
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line "keep improving!"
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para "She won't lose to"
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line "someone like you!"
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done
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_CeruleanGymGuidePreBattleText::
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text "Yo! Champ in"
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line "making!"
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para "Here's my advice!"
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para "The LEADER, MISTY,"
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line "is a pro who uses"
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cont "water #MON!"
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para "You can drain all"
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line "their water with"
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cont "plant #MON!"
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para "Or, zap them with"
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line "electricity!"
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done
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_CeruleanGymGuidePostBattleText::
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text "You beat MISTY!"
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line "What'd I tell ya?"
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para "You and me kid,"
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line "we make a pretty"
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cont "darn good team!"
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done
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_MistyRematchPreBattleText::
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text "I heard an"
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line "interesting"
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cont "rumor!"
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para "Not only did you"
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line "beat those TEAM"
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cont "ROCKET guys, but"
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cont "you also became"
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cont "the CHAMPION!"
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para "I can't take it"
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line "anymore! I just"
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cont "have to battle"
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cont "you again!"
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para "You got that?"
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para "No refusing!"
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done
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_MistyRematchDefeatedText::
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text "Hmph!"
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line "How annoying!"
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prompt
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